FLASH CS3
User Guide
193
•
To skew or slant a fill within a shape, drag one of the circular handles on the top or right side of the bounding box.
•
To tile a bitmap inside a shape, scale the fill.
Note:
To see all the handles when working with large fills or fills close to the edge of the Stage, select View
>
Pasteboard.
Copy strokes and fills with the Eyedropper tool
Use the Eyedropper tool to copy fill and stroke attributes from one object and immediately apply them to another
object. The Eyedropper tool also lets you sample the image in a bitmap to use as a fill.
1
To apply the attributes of a stroke or filled area to another stroke or filled area, select the Eyedropper tool and click
the stroke or filled area whose attributes you want to apply.
When you click a stroke, the tool automatically changes to the Ink Bottle tool. When you click a filled area, the tool
automatically changes to the Paint Bucket tool with the Lock Fill modifier turned on.
2
Click another stroke or filled area to apply the new attributes.
See also
“Break apart groups and objects” on page 202
Lock a gradient or bitmap to fill the Stage
You can lock a gradient or bitmap fill to make it appear that the fill extends over the entire Stage and that the objects
painted with the fill are masks revealing the underlying gradient or bitmap.
When you select the Lock Fill modifier with the Brush or Paint Bucket tool and paint with the tool, the bitmap or
gradient fill extends across the objects you paint on the Stage.
Using the Lock Fill modifier creates the appearance of a single gradient or bitmap fill being applied to separate objects on the Stage.
See also
“Apply solid, gradient, and bitmap fills with the Paint Bucket tool” on page 190