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This stops the fixtures continually
moving whilst the operator tries to find
the correct memory. Due to the nature
of LTP parameters, a different result
may be seen on the stage depending
on whether the memories are stepped
through quickly or slowly. Consistent
results can only be achieved by either
stepping slowly through all memories,
or stepping quickly to the previous full
memory and then continuing slowly to
the desired memory.
If the memory number is changed
before all modifications have been
saved by pressing the PROGRAM
button, a warning appears prompting
the operator either to save the
changes, to abandon them, or to
continue without saving the changes.
All the programming instructions
assume that memories are empty
when starting, i.e. that a memory
number has a star next to it. However
once programmed the star disappears
and either it may have a a capitol M
next to it or nothing.
The star (
*
) indicates the memory is
completely empty and has not been
programmed.
The M next to the memory number
indicates that the memory has been
saved but the controls have been
moved (thus changing the DMX output)
since the program button was last
pushed. Hence the desks DMX output
is not the same as the values held in
the memory (for that attribute).
A memory number with no star or M
implies that the DMX output is the
same as the values held in memory
(for that attribute).
Selecting Memory Numbers
Memory numbers can be selected in a
variety of ways. Initially the memory
number needs selecting using the
arrow keys, once selected the memory
numbers can be selected using the [
] keys. (For colour, beamshape and
position memories the attribute
memory selection buttons can also be
used see figure Figure 3-6: Attribute
Memory Selection buttons ), or
memory numbers can be entered via
the external keyboard.
For a Brightness Memory, with the
memory number selected, simply type
in the required number using the
keyboard (ensure that number lock is
on if using a numeric keypad). Press
return or enter to select the memory.
For a colour, beamshape and position
memory you simply type in the page
number followed by a full stop, and the
memory number. Press enter or return
to select memory. Between page
number and memory number, a minus
sign or decimal point may be used
instead of a full stop.
Editing Times
All fade and transition times have
defaults as set in Desk Set-Up, see
Page 5-17.
When a memory is saved, times are
saved as well, default times are stored,
unless the operator has altered the
time.
Times can be edited by using the arrow
key to select the appropriate window,
and then adjusting the time using the
appropriate wheel - or the time may be
directly entered by using the external
keyboard.
Times can be entered in seconds. e.g.
Type in 200 and press the Enter key -
a time of 200 seconds is entered and
displayed as 03:20:0. Alternatively,
type in 3.20.0 (followed by the Enter
key or PROGRAM), and this would
have the same effect. Type in 2.5"
and press enter, to enter 2.5 seconds
shown as 00:02:5.
Group Buttons
Available only on the Sirius 500 in
Program Mode.
The Sirius 500 has 9 pages of 10
memories to record and replay groups
of fixtures. This allows for example
intricate chase patterns to be
programmed without having to keep
selecting individual fixtures.
To record a group of fixtures, select
them using the channel flash buttons,
then select a group page and press
and hold a group button. While still
pressing the group button, press and
release the PROGRAM button, then
release the group button.
NOTE
Replaying Group Buttons
Replaying group buttons is exactly like
pressing each channel select button.
However, If fixtures are selected and
channels edited and then programmed into
a memory, the next individual fixture or
group button that is pressed will clear the
previous selection before selecting the new
fixtures. So if (for example) Fixture 4 is
selected using a channel button and then a
group button is pressed containing Fixture 4,
the group will be selected but Fixture 4 will
be de-selected, (as it was previously
selected).
3
Program Mode
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