Memory Removal
This section is based on a Brightness
memory. It is not possible to program a
Zero Memory in Colour, Beamshape or
Position, however, a memory can be
deleted. A zero memory does not work
for LTP parameters as there is no off
or zero.
Programming a Zero Memory
A zero memory is one which has all
channel levels set to zero (zero = off).
This can be used in a show as a
blackout without using the DBO
feature, or as an intermediate stage
when completely changing channel
levels in an existing memory, but
keeping all other memory information.
1
Press the BRIGHTNESS button.
The Memory Display shows:
Memory No 10
[]
User Info/Text
Select Mem & Press }
Use the [ and ] keys to select a
memory number or use the
external keyboard.
2
Lower the GRAND MASTER to
zero.
3
Press the PROGRAM button. The
memory now has level data at
zero. The rest of the memory is
unaffected.
/p3-20/3
Making a Chase Step Zero
1
Press the BRIGHTNESS button.
The Memory Display shows:
Memory No 10
[]
User Info/Text
Select Mem & Press }
Use the [ and ] keys to select a
memory number.
2
Press the } key twice.
Memory Data (Step)
STEP 1
[]
Press Add Step
or } if last step
Use the [ and ] keys to select the
step to be zeroed.
3
Lower the GRAND MASTER to
zero.
4
Press the PROGRAM button. The
step now has level data at zero.
The rest of the memory is
unaffected.
Deleting a Memory
1
Use the arrow keys to select the
memory to be deleted.
2
Bring the GRAND MASTER to
zero. Press the PROGRAM button
and keep it pressed for one
second, then release it.
A prompt appears in the Memory
Display and on the monitor:
**WARNING**
Delete Memory 1?
Press Prog to Delete
or [ to Abort
3
Press the PROGRAM button.
A star by the memory number
appears indicating that the
memory has been deleted.
MONITOR NOTES
:
Deleted memories
The output level display returns to
zero and a star by the memory
number appears, indicating that the
memory has been deleted.
n
Figure 3-16: Grand Master fader
3
Modifying Memories
3 - 20
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