Playback controls
Entering Run Mode
1
Turn the Key Switch to RUN mode.
2
Use the [ and ] keys to select
one of the five options:
Brightness
CueLine
Replay
DMX Output
DMX Patch
3
Ensure the GRANDMASTER
Fader is at full.
Playing Back Brightness Memories
Using the Playback Controls
Only Brightness memories can be
played back using this method.
Brightness memories can be selected
and transferred to the MEMORY
MASTER fader with the associated
crossfade times.
Once transferred, the crossfade can be
overridden either to increase the fade
rate up to instantaneous or to decrease
it completely until it has stopped, thus
enabling the operator to make
allowances for when an actor might
miss a cue or enter too early.
Move to the
Replay
option as
described in Entering Run Mode earlier
on this page.
1
The
Current Memory
is shown
as - - in the Memory Display. Use
the [ and ] keys to select the
Next Memory
to be transferred.
2
Set the MEMORY MASTER fader
to the desired level. (If it is at zero,
there is no output.)
3
Press the GO button to transfer the
Next Memory
to Current
Memory
.
The current memory crossfades
live onto the DMX output.
/p6-4/3
4
The
Next Memory
is
auto-incremented. To transfer it to
the output, press the GO button,
and the current and next memory
are crossfaded at their associated
fade times.
5
Use the OVERRIDE control to
slow down or speed up the
crossfade. The SLOW or FAST
light flashes to indicate that the
crossfade time has been altered
from real time.
6
Pressing the STOP button halts a
crossfade completely. Pressing the
GO button restarts the crossfade
from the place where it stopped.
If the GO button is pressed a
second time by accident, thus
jumping a memory, pressing the
GO PREVIOUS button reverts to
the missed memory. (Pressing the
[ key twice to decrement the next
memory by two and then pressing
the GO button has the same effect,
but the GO PREVIOUS button
does it in one single button push.)
7
Use the [ and ] keys to scroll
through the Brightness Memories
to select the next memory to be
output via the GO button. (Only
programmed memories are
shown.)
NOTE
Brightness Memories
Only programmed memories appear in the
Next Memory.
Returning to the Previous Memory
It is possible to reverse the action of the GO
button by using the GO PREVIOUS button
to move back through the memories.
Viewing the Next Memory
This can only be viewed in the Brightness or
Replay screen on both the Memory Display
and the monitor. Therefore one of these
options must be selected in order to be able
to scroll through cues and jump memories. If
the desk is not in the Brightness or Replay
screen, the GO button sequentially transfers
the next memory. If in CueLine the Go
button Jumps to the next Cue.
GO Button
While in Replay or Brightness the GO button
only works Brightness memories, and does
not have the same effect it would have if
used in CueLine.
n
Figure 6-4: Playback
Controls
6
Playback controls
6 - 4
7364000/p6-4/3
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