Attribute Memories
Introduction
The Colour, Beamshape and Position
memories are recorded directly into the
buttons/pages during programming and
are therefore ready to use. To select a
new attribute memory, simply access
the correct page using the PAGE up
and down buttons and press the
appropriate attribute memory button.
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If the memory has not been
programmed, the full stop in the page
display appears whilst the button is
held down. The previous memory
remains current.
On page
00
and all ten memories
contain the default values from the
fixture data files.
Attribute memory buttons can contain
several types of memory: full or partial,
scene or chase.
Full scene or full chase memories
affect all fixtures. Partial scene or
partial chase memories only affect
those fixtures that have been
specifically selected and programmed.
By selectively using full and partial
memories, many varied and exciting
effects can be generated. It is possible
to have several chases of any attribute
running together, however, it must be
remembered that they work on a Latest
Takes Precedence basis. Therefore if
Memory 1-1 runs a chase on fixtures 1
to 5 and Memory 1-2 runs a chase on
fixtures 4 to 7, Memory 1-2 stops part
of Memory 1-1 from achieving the
original chase.
Consideration must also be given to
how to stop a chase. As the memories
for the fixtures are LTP, each fixture
must be instructed to go to a static
state, which can be done in several
ways. For example, a full scene
memory can be activated, thus
stopping all chases. Alternatively, for
any chase another memory can be
created that takes the fixtures to a
‘stop’ position. The easy way to do this
is using the MEMORY COPY facility.
If there is a step in a chase that
represents the ‘stop’ position to be
achieved, that single chase step can
be copied into a separate memory, see
the section on Copying Part of a Chase
Memory (SAVE AS) in the chapter on
PROGRAM mode on page 3-22.
Pressing the attribute memory
selection button again starts the chase
from Step 1.
6
n
Figure 6-14: Attribute Memory selection buttons
Attribute Memories
6 - 12
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