CueLine Introduction
What is CueLine
®
?
CueLine
®
is a powerful graphical
programming tool that allows memories
to be linked together in a time related
way to make a show. A show is made
up of a series of cues. Each cue may
contain any number of linked memories
of any type. Cues may be triggered in a
number of ways, although the most
common is by the operator pressing
the GO button.
Crossfades can be inserted between
any two memories. Editing of crossfade
times and memory sequences,
accurate to a fraction of a second, is
quickly and easily achieved using a
mouse.
Once programmed, running a show will
produce exactly the same result every
time. However, should it be necessary,
any crossfade can be stopped and
restarted again when required, or cues
skipped over.
As well as being a series of cues, a
show also has tracks. Tracks contain
the memory and crossfading
information for a particular attribute:
Brightness, Colour etc. These are
shown as a series of events. A show
has a minimum of three tracks and a
maximum of eight. Two of these tracks
are fixed tracks and the rest are
programmable. The two fixed tracks
show Cue information (Cue name and
trigger), and Time.
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The six remaining tracks can be
allocated to BRIGHTNESS, COLOUR,
BEAMSHAPE, POSITION, or
AUXILIARY CONTROL buttons. It is
not possible to have more than two
Brightness tracks, or more than four of
the other types.
There must be at least one memory on
each track, otherwise CueLine
®
will not
run, and a warning will be displayed.
Each track must also start at time = 0
in the first cue, otherwise CueLine
®
will
not run, and a warning will be
displayed.
Note
Saving CueLine
Remember NOT to turn the desk off before
saving CueLine. CueLine automatically
saves when coming out of CueLine Mode.
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Figure 4-1: Memory Control
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Figure 4-2: Attribute Buttons
CueLine
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