Replay screen
Replay Screen
The Replay screen gives access to all
programmed memory information for
all submasters and provides feedback
on the status of the PLAYBACK
controls, see Figure 6-6.
This screen is divided into six sections,
one per control area of the desk:
Playback, Brightness Submasters,
Focus Submasters, and attribute
memory buttons (Colour, Beamshape
and Position).
The Playback and Brightness
Submaster sections, with their
distinctive blue title bars, are
permanently displayed.
The Focus Submasters, Colour,
Beamshape and Position sections
overlay one another in the bottom half
of the screen. Use the } key to access
these sections. The title bar turns from
gray to blue indicating which section is
being accessed.
Playback Section
Whilst in the Replay screen (see Figure
6-5), the Next Memory in the Playback
section (see Figure 6-6) is highlighted
in green. When it is highlighted in
green, it is possible to change the next
memory number using the [ and ]
keys.
When the GO button is pressed, the
Next Memory is transferred to the
Current Memory and crossfaded to the
outputs in the displayed times. The
Fade Out time is highlighted in red and
the red light in the GO button flashes
whilst the fade is in progress.
Brightness Submaster Section
This section shows which memories
are on the current page together with
the associated information text, and
indicates whether a memory was
transferred with time or is Hot Linked
see Figure 6-7. To view memories on
another page, simply change pages.
If the transferred memory is a chase,
how to start the chase running is
indicated in the Start column by F, L or
T. For further details please refer to
the section on Running Chases on
BRIGHTNESS SUBMASTERS later in
this chapter on page 6-10.
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NOTE
Transferred Memories
If a Brightness memory has been
transferred to a Submaster, if that memory
is edited it needs re-transferring to the
Submaster for the change to take effect.
n
Figure 6-6: Playback section
n
Figure 6-7: Brightness Submasters section
6
Replay screen
6 - 6
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Summary of Contents for SIRIUS 500
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