Epic 3000
Programmer’s Guide
Programming Codes
100-14362
Rev A
Page 81
EPOS
None
Description
The [ESC][FS] p command prints a bitmap image in the temporary buffer.
Where Scale 0 = one to one.
1 = twice the width
2 = Twice the height
3 = Twice the height and width.
The intent of this command is to allow a bitmap file to be loaded into the EPIC 3000 and
printed scaled up to 2 to 1. Use the [ESC] [FS] <Bitmap file data> command to load the
bitmap image and the [ESC][FS] p to print it.
Note:
The temporary buffer is also used for various other commands. If
the data in the buffer is not a bitmap graphic, it won’t be printed by this
command.
[ESC] [FS] P Print Bitmap File Print
ASCII
[ESC] [FS] P<Bitmap file data>
Hexadecimal
1BH 1CH 50H
Decimal
<27> <28><80>
IPCL
None
EPOS
None
Description
The [ESC][FS] P command accepts Monochrome, 16 color, 256 color and
24bit color bitmap files and prints them immediately bit for bit with no scaling.
[ESC] [FS] P Print Saved Bitmap File Print
ASCII
[ESC] [FS] P <Scale><File Name><0>
Hexadecimal
1BH 1CH 50H <Scale><File Name><0>
Decimal
<27> <28><80><Scale><File Name><0>
IPCL
None
EPOS
None
Description
The [ESC][FS] P command followed by a value that is not ‘B’ selects a
scale, retrieves a graphic file named in the File Name field and prints it at the selected
scale. This graphic file must previously have been defined and saved by the [ESC][FS]
command and the [ESC][FS]S command or by writing a bitmap file to the file system with
file system commands.
Where Scale 0 = one to one.
1 = twice the width
2 = Twice the height
3 = Twice the height and width.
Note:
The [ESC][FS] P command looks for graphic files defined by the
[ESC][FS] S command first. If the EPIC 3000 cannot find a .bgp