64
Creating Styles
FXDeko User’s Guide
To change other attributes of a frame:
1.
Select the text to change. If no text is selected, FXDeko applies
changes to the current style.
2.
Activate the Style window.
3.
Choose Look at the top of the Style window.
4.
In the Details list, choose the frame. FXDeko displays Frame
Attributes in the lower half of the Style window.
F
RAME
A
TTRIBUTES
Hide
Hides the frame. A hidden frame can still affect other details, based
on its Priority and “To next detail” settings.
Shader
Opens the Frame Shader window. Use the Frame Shader to apply a
color, ramp or texture to the frame.
Blur
Controls the amount of blur, from 0
(no blur) to 100.
Shape
Determines the shape of the frame:
•
round
creates a frame with rounded corners.
•
square
creates a frame with rectangular corners.
Height
Specifies the height of the frame.
Width
Specifies the width of the frame.
H offset
Offsets the frame horizontally relative to the detail being framed.
V Offset
Offsets the frame vertically relative to the detail being framed.
Descenders
Lowers the bottom of the frame to accommodate lower case
descender characters like g, j and y.
Spaces
Frames the spaces between words.
Priority
Determines whether the frame appears in front of or behind other
details. By default, FXDeko assigns a priority to each detail so that
they render from front to back, in the order they appear in the
Details list. Use Priority to change the rendering order. Priority
ranges from 0 (closest to viewer) to 1000 (farthest from viewer).
Priority also controls the rendering order of overlapping details
from different styles.
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