122
Effects, Motions, and Sequences
FXDeko User’s Guide
To specify motion parameters:
Motion parameters are listed next to the timeline graph. Click the
parameter to highlight it, then use the timeline tools as necessary to
edit the parameter.
Position
X Position
This specifies the horizontal path of the motion from the
object’s starting position to its ending (home) position. If you
do not specify X Position, the object(s) will not move
horizontally. Click the path indicator arrow to the left of the
timeline to select a horizontal path:
Left to Home
Offset
Center to Home
Absolute
Right to Home
Absolute to Home
Left to Right
Y Position
This specifies the vertical path of the motion from the object’s
starting position to its ending (home) position. If you do not
specify Y Position, the object(s) will not move vertically. Click
the path indicator arrow to the left of the timeline to select a
vertical path:
Top to Home
Offset
Center to Home
Absolute
Bottom to Home
Absolute to Home
Top to Bottom
Scale
The timeline expresses X scaling and Y scaling of the object
throughout the selected motion, in arbitrary units from 0.00 to 10.0
(full scale). If you do not specify scaling values, (OVR) might
appear next to the parameter to indicate that Deko is overriding
standard sizing to enhance the current DVE effect (this only
happens with some DVE effects).
Rotate
The timeline expresses rotation of the object throughout the
motion, in degrees, on the X, Y, or Z axis.
Skew
The timeline expresses skewing of the object throughout the
motion, in negative (leftward skewing) or positive (rightward
skewing) arbitrary units.
Kern
The timeline expresses kerning of the object throughout the motion,
in negative (inward kerning) or positive (outward kerning) arbitrary
units.
Opacity
The timeline expresses opacity of the selected object(s) throughout
the motion, in arbitrary units from 0.0 (zero opacity) to 1.0 (full
opacity). If you do not specify an opacity value, (OVR) might
appear next to the parameter to indicate that Deko is overriding
standard opacity to enhance the current DVE effect (this only
happens with some DVE effects).
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