62
Creating Styles
FXDeko User’s Guide
To change other attributes of an underline:
1.
Select the text to change. If no text is selected, FXDeko applies
changes to the current style.
2.
Activate the Style window.
3.
Choose Look at the top of the Style window.
4.
In the Details list, choose the underline. FXDeko displays
Underline Attributes in the lower half of the Style window.
U
NDERLINE
A
TTRIBUTES
Hide
Hides the underline. A hidden underline can still affect other
details, based on its Priority and “To next detail” settings.
Shader
Opens the Underline Shader window. Use the Underline Shader to
apply a color, ramp or texture to the underline.
Blur
Controls the amount of blur, from 0
(no blur) to 100.
Shape
Specifies the shape of the underline:
•
round
produces an underline with rounded corners.
•
square
produces an underline with rectangular corners.
Height
Controls the height of the underline. The default value is 100
percent.
Width
Specifies an additional amount of underline that extends beyond
the width of underlined text. A value of zero produces an underline
that exactly matches the width of underlined text.
V offset
Specifies a vertical offset from the underline’s normal position.
Negative values move the underline down, and positive values
move it up.
Spaces
Underlines the spaces between words.
Priority
Determines whether the underline appears in front of or behind
other details. By default, FXDeko assigns a priority to each detail
so that they render from front to back, in the order they appear in
the Details list. Use Priority to change the rendering order. Priority
ranges from 0 (closest to viewer) to 1000 (farthest from viewer).
Priority also controls the rendering order of overlapping details
from different styles.
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