233
FXDeko User’s Guide
Index
A
Arithmetic operators, 150
Array
accessing elements of, 151
subscripting elements of, 149
Aspect ratio
changing, 80
opening graphic recorded under different, 80
Assignment operators, 152
Aston Import, 160
At-sign variables, 149
Automation
defining layers for, 162
protocols, 161
window, 161–62
Automation option, 159–62
B
Background, 81
activating shader for, 65
applying color to, 82
clearing from graphic, 90
opening a graphic into, 82
replacing key, 83
shader, 82
turning into a layer, 82
turning on or off, 81
Baseline
aligning texture with, 69
changing angle of, 26–27, 47
Baseline menu commands, 184–85
Bitwise operators, 151
Blurring
edge, 54
face, 53
frame, 61
shadow, 57
underline, 59
Bold
applying or removing, 26
version of current typeface, 47
Break command, 154
Browser
inserting graphics into sequence, 102
texture, 67
typeface, 47
C
CAP shader, 70–71
cel animation, 70–71
Channel menu commands, 185–86
Character
baseline angle, 26–27, 47
decimal tab, 125
kerning, 29–31, 47
pin location, 50
scaling, 29–30
set width, 50
skewing, 47
spacing, 47
typing from an international character set, 25
width, 31–33
Clear, 98
ClipDeko, 169–75
ClipDeko menu commands, 186
Closing files, 131
Color
applying to detail, 65
edge, 54
eyedropper, 73
face, 52, 53
frame, 60, 61
picking a, 73
shadow, 56, 57
specifying, 64–73
underline, 58, 59
where graphic is transparent, 125
Command
categories, 145
conditional loop, 155
invoking, 138
Summary of Contents for FXDEKO
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