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Creating Styles
FXDeko User’s Guide
T
HE
C
OLOR
P
ICKER
Use FXDeko’s
color picker
to pick colors for the color shader and ramp shader.
RGB
Selects the RGB color space. Click a color on the palette, or enter
numerical values up to 100 percent for each of red, green and blue.
HSV
Selects the HSV color space. Click a color on the palette, or enter
numerical values to specify:
Hue
the spectral shade of the color, represented by an angle (0-360)
around the color wheel or vector scope.
Sat
the color’s saturation, its percentage of pure color. Black, white and
gray have zero saturation. A 100 percent saturated color is pure
color—it contains no white or gray.
Value
the brightness of the color, represented by the maximum of either
red, blue or green. While not a true luminance amount, Value is
closely related to the brightness of a color.
Opacity
Controls the translucence of the color. An opacity of zero produces
a completely transparent color, while 100 percent is completely
opaque.
Selected Component
Selects the color component RGB or HSV to display in the Selected
Component Bar. In the picture above, Value is the selected
component. If Opacity is selected, FXDeko displays a gray scale in
the Selected Component Bar.
Un-selected Components
The large square displays the two un-selected RGB or HSV
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