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Turn on the memory you want to edit, so you can see what you are
doing.
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Select the fixtures you want to change, and make the changes.
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Press Memory.
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Press the playback swop button for the memory you are editing to
save the changes.
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The DLC-C003 will warn you “A memory already exists on
playback!”
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Press A [Merge memory].
The changes you have made are saved into the memory. None of the
other information in the memory is affected.
If you want to replace the memory with a new memory, you can use B
[Replace memory].
If you need to remove fixtures or individual attributes of fixtures from
the memory, you can use the “Off” function to do this. The “Off”
function is described in the reference manual.
6.10
The Include function
Sometimes it’s useful to be able to re-use some aspects of a memory
you have already created in another memory. If you’ve created a really
nice pattern of criss-crossing light beams, for example, you might want
to use it again in another memory with different gobos and colours.
Normally when you play back a memory, the information is not loaded
into the programmer, so you can’t simply turn on a memory, modify it
and save it to a new memory. The Include function lets you reload a
memory back into the programmer. You can then use it in a new
memory.
The Include function loads selected attributes of selected fixtures into
the programmer. So, for example, if you have a memory which
contains position, colour and gobo information for 8 fixtures, you can
use the Include function to load only the colour information for 4 of the
fixtures into the programmer. You could then “include” position
information from another memory into the programmer, and build up a
new memory using information from several existing memories.
Using Include
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Press the Include button.
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Select the fixtures from which you want to take
settings. If you don’t select any fixtures, all fixtures
will be used.
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Select the Attributes you want to include. The
Dimmer attribute will include all other attributes (the
lights on the buttons show which attributes will be
loaded).
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Press the Swop button for the memory you want to
include.
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The selected attributes of the selected fixtures will be loaded into
the programmer.
Include button
You can Include an entire memory by ensuring no fixtures are selected
and selecting the Dimmer attribute.