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screen shows you what you are typing.
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Press Enter to save the label.
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You can label another memory by pressing another Swop button,
or finish by pressing Exit.
You can also label the playback pages, palette pages and palette entries
using the other softkeys.
Note: If you don’t have a QWERTY keyboard connected, you can enter
letters using the Swop and Flash buttons on Preset Faders 1-26.
The Swop buttons enter capitals and the Flash buttons enter
lower case letters.
If you don’t have a VDU screen, there is no point entering
memory legends as you need the VDU screen to see them. You
can, however, make use of Palette names on the LCD display.
6.7
Copying a memory
Copying a memory is very fast and simple.
Copying a memory
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Hold down the Flash button of the memory you want to copy.
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Press the Swop button of the playback you want to store it in
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You can change the Roller page while you are holding down the
Flash button, if you want to copy a memory to a different page.
The new memory will be a linked copy of the old one. If you change a
memory which is linked, all the other memories linked to it will change
too.
You can create a completely separate copy of the memory using the
“Photocopy” function. Just press the Photocopy button (one of the blue
command buttons) before you start the copy. If you have named the
memory, the name will not be copied, indicating that it is a “new”
memory.
6.8
Deleting a memory
If you want to clear a memory so you can store something else in it:
Deleting a memory
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Press Delete (one of the blue command buttons)
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Press the Swop button of the playback you want to delete
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Press the Swop button again to confirm the delete.
If the memory is linked to other memories, the others will not be
affected.
6.9
Editing memories
You can edit any part of a memory you have already saved simply by
making the changes and saving the new information on top of the
memory.
Editing a memory
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Press Clear to empty the programmer.