Copyright 2010-2013 Obihai Technology, Inc.
201
Now add a S4 timer to the 2
nd
rule:
(xx. | <1408>xxx xxxxS4)
In this case the DMP behaves exactly the same as the last, except that the short interdigit timer the DMP uses upon
receiving the 7
th
digit is overridden by a 4s timer; hence the user will have up to 4s instead of 2 to dial the 8
th
digit.
Forcing Interdigit Timeout With A Pound(#) Key
When dialing, user may force an interdigit timeout with a # key instead of waiting for the DMP to timeout its own long or
short timer. This is allowed as long as the # key does not match the current element of any PM rules. Otherwise the # key
will be “swallowed” by the DMP instead of triggering a timeout.
Consider the digit map (33xx.)
If the user enters 333#, the DMP will return immediately with the number 333.
Now consider the digit map (33xx.|333#1234x.)
If the user enters 333#, the DMP will not return but continue to wait for further input or its interdigit timer to expire. Note
that the first rule “33xx.” is now in the MM state since the digit # does not match “x”. The user may continue to enter
1234#, or 1234 and wait for a long interdigit timeout for the DMP to successfully return 333#1234.
Invoke Second Dial Tone in Digit Map
You can tell OBi to start a tone after a certain pattern of digits have been dialed by specifying the element {t=<tone>} within
a digit map, where <tone> is a 1 to 3-letter name of the tone to play. The tone will stop when the next digit is entered. For
example:
(**1{t=di2}(Msp)|**8{t=od}(Mli))
which tells the device to play Second Dial Tone when **1 is dialed, or play Outside Dial Tone when **8 is dialed. Here is a
full list of acceptable (case insensitive) values of <tone>:
bu = Busy Tone
cf = Call Forwarded Dial Tone
cm = Confirmation Tone
co = Conference Tone
cw1 – cw10 = Call Waiting Tone 1-10, respectively
di = Dial Tone
di2 = Second Dial Tone
fb = Fast Busy Tone
ho = Holding Tone
od = Outside Dial Tone
pr = Prompt Tone
Summary of Contents for OBi100
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