User Guide
50
www.nec-computers.com
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12-bit subpixel precision
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8 pixels per clock rendering engine
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Hardware accelerated anti aliased points and lines
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Hardware OpenGL overlay planes
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Hardware accelerated two-sided lighting
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Hardware accelerated clipping planes
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3rd-generation occlusion culling
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16 textures per pixel
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OpenGL quad-buffered stereo (3-pin sync connector)
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Hardware-Accelerated Pixel Read-Back
Architecture
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x16 PCI-Express
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128MB high-speed DDR frame buffer
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128-bit IEEE floating-point precision graphics pipeline
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128-bit color
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32-bit floating point frame buffer
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12-bit subpixel precision
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Unlimited programmability
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3D volumetric textures
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Single-system powerwall
Shading Architecture
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Fully programmable GPU (OpenGL 1.5/DirectX 9.0 class)
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Long fragment and vertex programs (up to 65,536 instructions)
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Looping and subroutines (up to 256 loops per vertex program)
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Dynamic flow control
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Conditional execution
High-resolution Anti-aliasing
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Up to 16x Full-Scene Anti-aliasing (FSAA)
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Up to 2048x1536 per display or 3840x2400 for single digital display
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12-bit subpixel sampling precision enhances AA quality
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Rotated grid FSAA significantly increases color accuracy and visual quality for
edges, while maintaining performance
Summary of Contents for SA2500
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