User Guide
54
www.nec-computers.com
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3D volumetric textures
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Single-system powerwall
Next Generation Shading Architecture
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Fully programmable GPU (OpenGL 1.5/DirectX 9.0 class)
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Long fragment and vertex programs (up to 65,536 instructions)
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Looping and subroutines (up to 256 loops per vertex program)
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Dynamic flow control
Memory
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High-speed memory (256MB GDDR3)
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Advanced lossless compression algorithms (color and Z data)
Summary of Contents for SA2500
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