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14-9
14
CONTROL COMMAND
D
D
To send/read memory contents
When sending or reading memory contents, additional
code must be added to appoint the memory channel
as follows.
➥
Additional code: 0000–0101 (0100=P1, 0101=P2)
D
D
Band stacking register
To send or read the desired band stacking register ’s
contents, combined codes of the frequency band and
register codes as follows are used.
For example, when sending/reading the oldest con-
tents in the 21 MHz band, the code “0703” is used.
• Frequency band code
• Register code
D
D
Codes for memory keyer contents
To send or read the desired memory keyer contents,
the channel and character codes as follows are used.
• Channel code
• Character’s code
D
D
Codes for memory name, opening
message and clock 2 name contents
To send or read the desired memory name settings,
the character codes, instructed codes for memory
keyer contents as above, and follows are additionally
used.
•
Character’s code— Alphabetical characters
•
Character’s code— Symbols
Character
ASCII code
Character
ASCII code
a–z
61–7A
—
—
Code
Frequency band Frequency range
(unit: MHz)
01
1.8
1.800000– 1.999999
02
3.5
3.400000– 4.099999
03
7
6.900000– 7.499999
04
10
9.900000–10.499999
05
14
13.900000–14.499999
06
18
17.900000–18.499999
07
21
20.900000–21.499999
08
24
24.400000–25.099999
09
28
28.000000–29.999999
10
50
50.000000–54.000000
12
GENE
Other than above
Code
Registered number
01
1 (latest)
02
2
03
3 (oldest)
Character ASCII code
Description
0–9
30–39
Numerals
A–Z
41–5A
Alphabetical characters
space
20
Word space
/
2F
Symbol
?
3F
Symbol
,
2C
Symbol
.
2E
Symbol
^
5E
e.g., to send
BT
, enter ^4254
✱
2A
Inserts contest number (can be
used for 1 channel only)
Code
Channel number
01
M1
02
M2
03
M3
04
M4
Character
ASCII code
Character
ASCII code
!
21
#
23
$
24
%
25
&
26
¥
5C
?
3F
”
22
’
27
`
60
+
2B
–
2D
:
3A
;
3B
=
3D
<
3C
>
3E
(
28
)
29
[
5B
]
5D
{
7B
}
7D
|
7C
_
5F
–
7E
@
40