Glossary
JesterML Operating Manual
73-406-00 Issue 2.0
61 of 73
Law
The curve of the dimmer, which is normally set on the dimmer itself. The JesterML
does not allow you to control the fade law.
LCD
Liquid Crystal Display – the JesterML has four of these. The area above the
PROGRAM/GO button is the Main LCD and displays basic cue information. The
area above the wheels is the Wheel LCD and displays the names and values of the
items being adjusted by the wheels. The areas above the Multi-Function-Keys
describe the function of the corresponding button.
LED
Light Emitting Diode. A small electronic component which emits light when a current
is passed through it in a particular direction. These are used on the JesterML
underneath the buttons, to indicate selections or presses.
Lock
The facility on the JesterML which allows you to stop the memories and submasters
being altered.
LTP
Latest Takes Precedence. The mixing law used for fixture colour, beamshape and
position channels, and grabbed DMX input. This means that activating a memory,
submaster or palette will take control of programmed LTP channels regardless of the
previous level.
Memory
A block of storage data containing information about all of the Jesters channels. The
JesterML has capacity for 500 memories.
Memory Master
The master fader which controls the overall intensity level of the memory stack.
Memory Stack
See
Playback
.
Memory Stick
Another name for a
Flash Disk
.
MIDI
Musical Instrument Digital Interface. A signal from a keyboard or other musical
sampling device can be used as an input to control the level of channels and
submasters.
Monitor
A
VGA
monitor port is provided on the JesterML as standard. You can use the desk
without a monitor, but it’s much easier to use with a monitor connected.
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