Q-Code User Manual
Ver. 7.0 2021/11/30
317
Q-Code
Function
Description
Number of
occupied RAM
Action
When PlayA / PlayAS function is used, 10 RAMs will be used in
each action channel.
If user executes Action Compression function, each action
channel will use one more RAM.
(10+n)*ch
When PlayA / PlayAS function is used and InterruptService =
Action, it will occupy additional 7 RAMs.
(10+n)*ch+7
Action Mark
State
2 RAMs will be used when the setting is more than 15 states.
1~2
Additional 1 RAM will be occupied if max path number is over 15.
1~2
BackGround
Additional 1 RAM will be occupied if Path number is more than
15 in background1.
1~2
Additional 1 RAM will be occupied if Path number is more than
15 in background2.
1~2
Delay
When Delay function is used, 3 RAMs will be used in each layer
and system will occupy 2 RAMs.
3*n+2
FD
The port using FD function will occupy 1 RAM.
1~6
Input State
2 RAMs will be used when the setting is more than 16 States.
1~2
IR
When IR Tx function is used, 1 RAM will be occupied if DATA
Length increases by 4 bit.
1~4
When IR Rx function is used, 1 RAM will be occupied if DATA
Length increases by 4 bit.
1~4
Interrupt Path Interrupt Path function is used.
8~12
Key Function
Each Matrix output pin up to a corresponding group of input
ports will occupy 3 RAM.
Each Direct port will occupy 3 RAM.
When Debounce is more than 60ms, it will occupy 2 RAMs.
System will occupy 2 RAMs.
(Key / 4)*3+3~4
Melody Mark
1 RAM will be occupied when Melody Mark is used, and
additional 1 RAM will be occupied if Wave Mark State number is
more than 15.
2~4
Note On
When Note On function is used, additional 1 RAM will be
occupied if Note On State number is more than 15.
2~3
PauseD
When PauseD function is used, 3 RAMs will be used in each
layer.
3*n
PauseDown /
ResumeUp
When PauseDown/ResumeUp function is used, 4 RAMs will be
used.
4
PauseV
PauseV function is used.
1
PlayM
Use PlayM + 4 channel PCT Mode.
99