Q-Code User Manual
Ver. 7.0 2021/11/30
134
4.2.13 PauseV(Ch)?Path
Jump to Path if voice is been paused on the designated vocie channel.
Ch:
voice channel. If Ch is not designated, it is regarded as all voice channels.
NY4 does not support Ch parameter.
NY5 / NY5+, Ch=0 ~ 3 or Ch0 ~ Ch3.
NY6, Ch=0 ~ 5 or Ch0 ~ Ch5.
NY7, Ch=0 ~ 7 or Ch0 ~ Ch7.
NX1, Ch=0 ~ 3 or Ch0 ~ Ch3.
Note:
1. NY9T does not support this command.
2. This command is available only when program uses PlayV, PlayVS or PauseV.
Ex.
Any playing voice is paused.
PowerOn
: InputState
TR1: PlayV(ch0,$V0), PlayV(ch1,$V1), PlayV(ch2,$V2), PlayV(ch3, $V3)
TR2: PauseV?VoicePause
; Jump to “VoicePause” path when any playing voice
is paused.
TR3: PauseV(0)?Ch0_Pause
; Jump to “CH0_Pause” path when playing voice on
channel 0 is paused.
TR4: PauseV(1)?Ch1_Pause
; Jump to “CH1_Pause” path when playing voice on
channel 1 is paused.
TR5: PauseV(ch2)?Ch2_Pause
; Jump to CH2_Pause” path when playing voice on
channel 2 is paused.
TR6: PauseV(ch3)?Ch3_Pause
; Jump to “CH3_Pause” path when playing voice on
channel 3 is paused.
4.2.14 Melody?Path
Jump to Path if melody is being playing.
Note: NY4 / NY9T do not support this command.
Ex.
Melody is playing.
Melody?True
; Jump to “True” path if melody is playing.
4.2.15 PauseM?Path
Jump to Path if PauseM feature is currently being executed.
Note: NY4 / NY9T do not support this command.
Ex.
The playing of melody is being paused.
PauseM?True
; Jump to “True” path when melody is paused.