Chapter 1 Introduction
Page 4 Rev. 1.30.03.07.r1
Terminology Definitions
Show
: Shows are composed of cues, submasters, groups, effects, macros,
devices, the soft patch assignment and the system setup. A show
is the
largest unit of memory. Only one show is active in the console at any given
time. Multiple shows can be stored on standard 3.5" computer floppy
diskette as show files. These files can be retrieved from floppy disks and
loaded back into the console's active memory.
Cue
: Cues are recorded lighting changes or "looks" that can be reproduced
with specific timing. Cues are numbered and are usually played back in a
numbered sequential order. A Cue can be comprised of channels, device
traits, groups, macros and effects. Cues have attributes like fade, delay and
follow times and links to other cues.
Channels
: Channels are the most basic unit of control and are used for
setting lights to various intensity levels. Usually a channel is represented by
a single fader on a control console, however, sometimes virtual channels in
excess of the number of physical faders on the console are used.
Captured Channels:
Captured channels are channels with levels that are
currently being set and are shown in boxed amber in various displays.
Captured channels are a subset of active channels (see below).
Active Channels:
Active channels include all captured channels plus any
channel level which may be originating from any other sources on the
console. In addition to captured channels, examples of the source for active
channel data could be cues, submasters, effects, macros or automated
devices.
Automated Device
: This is the term used for a moving light or other DMX
512 controlled device.
Automated Device Channels
: There are 512 dedicated channels that are
used for control of up to 256 automated devices such as moving lights.
They are separate from the conventional light channels.
Device Traits
: "Device Traits" is the term used to refer to specific
parameters of a moving light. Examples of device traits could be pan, tilt,
color, gobo, etc.
Level
: A level refers to the intensity of any lighting instrument that is
controlled by a given channel. A level is indicated by a percentage of the
maximum output of a given channel, from zero (00) to full (FL).
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Страница 66: ...Chapter 4 Submasters Page 54 Rev 1 30 03 07 r1...
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Страница 186: ...Chapter 10 Automated Devices Page 174 Rev 1 30 03 07 r1...
Страница 210: ...Chapter 12 System Settings Page 198 Rev 1 30 03 07 r1...
Страница 228: ...Chapter 14 Alternate Control Interfaces Page 216 Rev 1 30 03 07 r1...
Страница 244: ...Appendix B Specifications Page 232 Rev 1 30 03 07 r1...
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