User Guide
Chapter 7 Effects
Rev. 1.30.03.07.r1
Page 117
Effect Patterns
A pattern determines how the effect will play the steps. There are four
different patterns available:
Forward:
The steps run from step 1 to the highest step number, then
begin again with step 1.
Reverse:
The steps run from the highest step number down to step 1,
then begin again with the highest step.
Bounce:
Each full cycle of the steps switches between the forward and
reverse patterns.
Random:
The steps ignore their numerical sequence and execute in a
random order until all steps have become active once, then the random
sequence begins again.
Содержание 24/48
Страница 4: ...Table of Chapters Page II Rev 1 30 03 07 r1...
Страница 66: ...Chapter 4 Submasters Page 54 Rev 1 30 03 07 r1...
Страница 108: ...Chapter 5 Cues Page 96 Rev 1 30 03 07 r1...
Страница 146: ...Chapter 8 Macros Page 134 Rev 1 30 03 07 r1...
Страница 186: ...Chapter 10 Automated Devices Page 174 Rev 1 30 03 07 r1...
Страница 210: ...Chapter 12 System Settings Page 198 Rev 1 30 03 07 r1...
Страница 228: ...Chapter 14 Alternate Control Interfaces Page 216 Rev 1 30 03 07 r1...
Страница 244: ...Appendix B Specifications Page 232 Rev 1 30 03 07 r1...
Страница 248: ...Appendix C Maintenance Page 236 Rev 1 30 03 07 r1...