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glTexParameter
Chapter 18
451
Chooses the two mipmaps that most closely match the size of the pixel being textured
and uses the GL_NEAREST criterion (the texture element nearest to the center of the
pixel) to produce a texture value from each mipmap. The final texture value is a
weighted average of those two values.
GL_LINEAR_MIPMAP_LINEAR
Chooses the two mipmaps that most closely match the size of the pixel being textured
and uses the GL_LINEAR criterion (a weighted average of the four texture elements
that are closest to the center of the pixel) to produce a texture value from each mipmap.
The final texture value is a weighted average of those two values.
As more texture elements are sampled in the minification process, fewer aliasing
artifacts will be apparent. While the GL_NEAREST and GL_LINEAR minification
functions can be faster than the other four, they sample only one or four texture
elements to determine the texture value of the pixel being rendered and can produce
moire patterns or ragged transitions. The initial value of GL_TEXTURE_MIN_FILTER
is GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MAG_FILTER
The texture magnification function is used when the pixel being textured maps to an
area less than or equal to one texture element. It sets the texture magnification function
to either GL_NEAREST or GL_LINEAR (see below). GL_NEAREST is generally faster
than GL_LINEAR, but it can produce textured images with sharper edges because the
transition between texture elements is not as smooth. The initial value of
GL_TEXTURE_MAG_FILTER is GL_LINEAR.
GL_NEAREST
Returns the value of the texture element that is nearest (in Manhattan distance) to the
center of the pixel being textured.
GL_LINEAR
Returns the weighted average of the four texture elements that are closest to the center
of the pixel being textured. These can include border texture elements, depending on the
values of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, and on the exact
mapping.
GL_TEXTURE_WRAP_S
Sets the wrap parameter for texture coordinate s to GL_CLAMP, GL_REPEAT,
GL_CLAMP_TO_BORDER_EXT, or GL_CLAMP_TO_EDGE_EXT. GL_CLAMP causes s
coordinates to be clamped to the range [0, 1] and is useful for preventing wrapping
artifacts when mapping a single image onto an object. GL_REPEAT causes the integer
part of the s coordinate to be ignored; the GL uses only the fractional part, thereby
creating a repeating pattern. GL_CLAMP_TO_BORDER_EXT causes s coordinates to be
clamped to a range 1/2 texel outside [0, 1]; this prevents the “half border, half edge” color
artifact. GL_CLAMP_TO_EDGE_EXT causes s coordinates to be clamped to a range 1/2
texel inside [0, 1]; this prevents any border colors from showing up in the image. Border
texture elements are accessed only if wrapping is set to GL_CLAMP or
GL_CLAMP_TO_BORDER_EXT. Initially, GL_TEXTURE_WRAP_S is set to
GL_REPEAT.
GL_TEXTURE_WRAP_T
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...