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L
glLight
Chapter 10
252
direction is transformed by the inverse of the modelview matrix when glLight is called
(just as if it were a normal), and it is stored in eye coordinates. It is significant only when
GL_SPOT_CUTOFF is not 180, which it is initially. The initial direction is (0, 0, 1).
GL_SPOT_EXPONENT
params is a single integer or floating-point value that specifies the intensity distribution
of the light. Integer and floating-point values are mapped directly. Only values in the
range [0, 128] are accepted.
Effective light intensity is attenuated by the cosine of the angle between the direction of
the light and the direction from the light to the vertex being lighted, raised to the power
of the spot exponent. Thus, higher spot exponents result in a more focused light source,
regardless of the spot cutoff angle (see GL_SPOT_CUTOFF, next paragraph). The initial
spot exponent is 0, resulting in uniform light distribution.
GL_SPOT_CUTOFF
params is a single integer or floating-point value that specifies the maximum spread
angle of a light source. Integer and floating-point values are mapped directly. Only
values in the range [0, 90] and the special value 180 are accepted. If the angle between
the direction of the light and the direction from the light to the vertex being lighted is
greater than the spot cutoff angle, the light is completely masked.
Otherwise, its intensity is controlled by the spot exponent and the attenuation factors.
The initial spot cutoff is 180, resulting in uniform light distribution.
GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION,
GL_QUADRATIC_ATTENUATION
params is a single integer or floating-point value that specifies one of the three light
attenuation factors. Integer and floating-point values are mapped directly. Only
nonnegative values are accepted. If the light is positional, rather than directional, its
intensity is attenuated by the reciprocal of the sum of the constant factor, the linear
factor times the distance between the light and the vertex being lighted, and the
quadratic factor times the square of the same distance. The initial attenuation factors
are (1, 0, 0), resulting in no attenuation.
Notes
It is always the case that GL_LIGHTi = GL_ i.
Errors
•
GL_INVALID_ENUM is generated if either light or pname is not an accepted value.
•
GL_INVALID_VALUE is generated if a spot exponent value is specified outside the
range [0,128], or if spot cutoff is specified outside the range [0,90] (except for the
special value 180), or if a negative attenuation factor is specified.
•
GL_INVALID_OPERATION is generated if glLight is executed between the
execution of glBegin and the corresponding execution of glEnd.
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...