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glGetLight
Chapter 7
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params returns four integer or floating-point values representing the diffuse intensity of
the light source. Integer values, when requested, are linearly mapped from the internal
floating-point representation such that 1.0 maps to the most positive representable
integer value, and - 1.0 maps to the most negative representable integer value. If the
internal value is outside the range [- 1, 1], the corresponding integer return value is
undefined. The initial value for GL_LIGHT0 is (1, 1, 1, 1); for other lights, the initial
value is (0, 0, 0, 0).
GL_SPECULAR
params returns four integer or floating-point values representing the specular intensity
of the light source. Integer values, when requested, are linearly mapped from the
internal floating-point representation such that 1.0 maps to the most positive
representable integer value, and - 1.0 maps to the most negative representable integer
value. If the internal value is outside the range [- 1, 1], the corresponding integer return
value is undefined. The initial value for GL_LIGHT0 is (1, 1, 1, 1); for other lights, the
initial value is (0, 0, 0, 0).
GL_POSITION
params returns four integer or floating-point values representing the position of the
light source. Integer values, when requested, are computed by rounding the internal
floating-point values to the nearest integer value. The returned values are those
maintained in eye coordinates. They will not be equal to the values specified using
glLight, unless the modelview matrix was identity at the time glLight was called. The
initial value is (0, 0, 1, 0).
GL_SPOT_DIRECTION
params returns three integer or floating-point values representing the direction of the
light source. Integer values, when requested, are computed by rounding the internal
floating-point values to the nearest integer value. The returned values are those
maintained in eye coordinates. They will not be equal to the values specified using
glLight, unless the modelview matrix was identity at the time glLight was called.
Although spot direction is normalized before being used in the lighting equation, the
returned values are the transformed versions of the specified values prior to
normalization. The initial value is (0, 0, - 1).
GL_SPOT_EXPONENT
params returns a single integer or floating-point value representing the spot exponent of
the light. An integer value, when requested, is computed by rounding the internal
floating-point representation to the nearest integer. The initial value is 0.
GL_SPOT_CUTOFF
params returns a single integer or floating-point value representing the spot cutoff angle
of the light. An integer value, when requested, is computed by rounding the internal
floating-point representation to the nearest integer. The initial value is 180.
GL_CONSTANT_ATTENUATION
params returns a single integer or floating-point value representing the constant (not
distance-related) attenuation of the light. An integer value, when requested, is computed
by rounding the internal floating-point representation to the nearest integer. The initial
value is 1.
GL_LINEAR_ATTENUATION
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...