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F
glFeedbackBuffer
Chapter 6
150
glFeedbackBuffer
glFeedbackBuffer
: controls feedback mode.
C Specification
void glFeedbackBuffer(
GLsizei size,
GLenum type,
GLfloat *buffer)
Parameters
size
Specifies the maximum number of values that can be written into
buffer.
type
Specifies a symbolic constant that describes the information that will
be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR,
GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are
accepted.
size
Returns the feedback data.
Description
The glFeedbackBuffer function controls feedback. Feedback, like selection, is a GL mode.
The mode is selected by calling glRenderMode with GL_FEEDBACK. When the GL is in
feedback mode, no pixels are produced by rasterization. Instead, information about
primitives that would have been rasterized is fed back to the application using the GL.
glFeedbackBuffer has three arguments: buffer is a pointer to an array of floating-point
values into which feedback information is placed. size indicates the size of the array. type
is a symbolic constant describing the information that is fed back for each vertex.
glFeedbackBuffer must be issued before feedback mode is enabled (by calling
glRenderMode with argument GL_FEEDBACK). Setting GL_FEEDBACK without
establishing the feedback buffer, or calling glFeedbackBuffer while the GL is in feedback
mode, is an error.
When glRenderMode is called while in feedback mode, it returns the number of entries
placed in the feedback array, and resets the feedback array pointer to the base of the
feedback buffer. The returned value never exceeds size. If the feedback data required
more room than was available in buffer, glRenderMode returns a negative value. To take
the GL out of feedback mode, call glRenderMode with a parameter value other than
GL_FEEDBACK.
While in feedback mode, each primitive, bitmap, or pixel rectangle that would be
rasterized generates a block of values that are copied into the feedback array. If doing so
would cause the number of entries to exceed the maximum, the block is partially written
so as to fill the array (if there is any room left at all), and an overflow flag is set. Each
block begins with a code indicating the primitive type, followed by values that describe
the primitive’s vertices and associated data. Entries are also written for bitmaps and
pixel rectangles. Feedback occurs after polygon culling and glPolygonMode
interpretation of polygons has taken place, so polygons that are culled are not returned
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...