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D
glDrawPixels
Chapter 4
124
y
n
= y
r
+
n/width
where (x
r
, y
r
) is the current raster position.These pixel fragments are then treated just
like the fragments generated by rasterizing points, lines, or polygons. Texture mapping,
fog, and all the fragment operations are applied before the fragments are written to the
frame buffer.
GL_RED
Each pixel is a single red component. This component is converted to the internal
floating-point format in the same way the red component of an RGBA pixel is. It is then
converted to an RGBA pixel with green and blue set to 0, and alpha set to 1. After this
conversion, the pixel is treated as if it had been read as an RGBA pixel.
GL_GREEN
Each pixel is a single green component. This component is converted to the internal
floating-point format in the same way the green component of an RGBA pixel is. It is
then converted to an RGBA pixel with red and blue set to 0, and alpha set to 1. After this
conversion, the pixel is treated as if it had been read as an RGBA pixel.
GL_BLUE
Each pixel is a single blue component. This component is converted to the internal
floating-point format in the same way the blue component of an RGBA pixel is. It is then
converted to an RGBA pixel with red and green set to 0, and alpha set to 1. After this
conversion, the pixel is treated as if it had been read as an RGBA pixel.
GL_ALPHA
Each pixel is a single alpha component. This component is converted to the internal
floating-point format in the same way the alpha component of an RGBA pixel is. It is
then converted to an RGBA pixel with red, green, and blue set to 0. After this conversion,
the pixel is treated as if it had been read as an RGBA pixel.
GL_RGB
Each pixel is a three-component group: red first, followed by green, followed by blue.
Each component is converted to the internal floating-point format in the same way the
red, green, and blue components of an RGBA pixel are. The color triple is converted to an
RGBA pixel with alpha set to 1. After this conversion, the pixel is treated as if it had
been read as an RGBA pixel.
GL_LUMINANCE
Each pixel is a single luminance component. This component is converted to the internal
floating-point format in the same way the red component of an RGBA pixel is. It is then
converted to an RGBA pixel with red, green, and blue set to the converted luminance
value, and alpha set to 1. After this conversion, the pixel is treated as if it had been read
as an RGBA pixel.
GL_LUMINANCE_ALPHA
Each pixel is a two-component group: luminance first, followed by alpha. The two
components are converted to the internal floating-point format in the same way the red
component of an RGBA pixel is. They are then converted to an RGBA pixel with red,
green, and blue set to the converted luminance value, and alpha set to the converted
alpha value. After this conversion, the pixel is treated as if it had been read as an RGBA
pixel.
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...