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glPixelTransfer
Chapter 14
333
glPixelTransfer
glPixelTransferf, glPixelTransferi
: set pixel transfer modes.
C Specification
void glPixelTransferf(
GLenum pname,
GLfloat param)
void glPixelTransferi(
GLenum pname,
GLint param)
Parameters
pname
Specifies the symbolic name of the pixel transfer parameter to be set.
Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL,
GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE,
GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS,
GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE,
GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.
param
Specifies the value that pname is set to.
Description
glPixelTransfer sets pixel transfer modes that affect the operation of subsequent
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, and glTexSubImage2D commands. The algorithms that are specified
by pixel transfer modes operate on pixels after they are read from the frame buffer
(glCopyPixels glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, and glReadPixels), or unpacked from client memory
(glDrawPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, and
glTexSubImage2D). Pixel transfer operations happen in the same order, and in the same
manner, regardless of the command that resulted in the pixel operation. Pixel storage
modes (see glPixelStore) control the unpacking of pixels being read from client memory,
and the packing of pixels being written back into client memory.
Pixel transfer operations handle four fundamental pixel types: color, color index, depth,
and stencil. Color pixels consist of four floating-point values with unspecified mantissa
and exponent sizes, scaled such that 0 represents zero intensity and 1 represents full
intensity. Color indices comprise a single fixed-point value, with unspecified precision to
the right of the binary point. Depth pixels comprise a single floating-point value, with
unspecified mantissa and exponent sizes, scaled such that 0.0 represents the minimum
depth buffer value, and 1.0 represents the maximum depth buffer value. Finally, stencil
pixels comprise a single fixed-point value, with unspecified precision to the right of the
binary point.
The pixel transfer operations performed on the four basic pixel types are as follows:
Color
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...