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R
glReadPixels
Chapter 16
381
Color indices are read from the color buffer selected by glReadBuffer. Each index is
converted to fixed point, shifted left or right depending on the value and sign of
GL_INDEX_SHIFT, and added to GL_INDEX_OFFSET. If GL_MAP_COLOR is
GL_TRUE, indices are replaced by their mappings in the table
GL_PIXEL_MAP_I_TO_I. GL_STENCIL_INDEX
Stencil values are read from the stencil buffer.
Each index is converted to fixed point, shifted left or right depending on the value and
sign of GL_INDEX_SHIFT, and added to GL_INDEX_OFFSET. If GL_MAP_STENCIL is
GL_TRUE, indices are replaced by their mappings in the table
GL_PIXEL_MAP_S_TO_S.
GL_DEPTH_COMPONENT
Depth values are read from the depth buffer. Each component is converted to floating
point such that the minimum depth value maps to 0 and the maximum value maps to 1.
Each component is then multiplied by GL_DEPTH_SCALE, added to GL_DEPTH_BIAS,
and finally clamped to the range [0,1].
GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
GL_LUMINANCE, and GL_LUMINANCE_ALPHA
Processing differs depending on whether color buffers store color indices or RGBA color
components. If color indices are stored, they are read from the color buffer selected by
glReadBuffer. Each index is converted to fixed point, shifted left or right depending on
the value and sign of GL_INDEX_SHIFT, and added to GL_INDEX_OFFSET. Indices
are then replaced by the red, green, blue, and alpha values obtained by indexing the
tables GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B,
Each table must be of size 2
n
, but n may be different for different tables.
Before an index is used to look up a value in a table of size 2
n
, it must be masked against
2
n
- 1.
If RGBA color components are stored in the color buffers, they are read from the color
buffer selected by glReadBuffer. Each color component is converted to floating point such
that zero intensity maps to 0.0 and full intensity maps to 1.0. Each component is then
multiplied by GL_c_SCALE and added to GL_c_BIAS, where c is RED, GREEN, BLUE,
or ALPHA. Finally, if GL_MAP_COLOR is GL_TRUE, each component is clamped to the
range [0, 1], scaled to the size of its corresponding table, and is then replaced by its
mapping in the table GL_PIXEL_MAP_c_TO_c, where c is R, G, B, or A.
Unneeded data is then discarded. For example, GL_RED discards the green, blue, and
alpha components, while GL_RGB discards only the alpha component.
GL_LUMINANCE computes a single-component value as the sum of the red, green, and
blue components, and GL_LUMINANCE_ALPHA does the same, while keeping alpha as
a second value. The final values are clamped to the range [0, 1].
The shift, scale, bias, and lookup factors just described are all specified by
glPixelTransfer. The lookup table contents themselves are specified by glPixelMap.
Finally, the indices or components are converted to the proper format, as specified by
type. If format is GL_COLOR_INDEX or GL_STENCIL_INDEX and type is not
GL_FLOAT, each index is masked with the mask value given in the following table. If
type is GL_FLOAT, then each integer index is converted to single-precision
floating-point format.
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...