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M
glMaterials
Chapter 11
286
glMaterial takes three arguments. The first, face, specifies whether the GL_FRONT
materials, the GL_BACK materials, or both GL_FRONT_AND_BACK materials will be
modified. The second, pname, specifies which of several parameters in one or both sets
will be modified. The third, params, specifies what value or values will be assigned to the
specified parameter.
Material parameters are used in the lighting equation that is optionally applied to each
vertex. The equation is discussed in the glLightModel reference page. The parameters
that can be specified using glMaterial, and their interpretations by the lighting
equation, are as follows:
GL_AMBIENT
params contains four integer or floating-point values that specify the ambient RGBA
reflectance of the material. Integer values are mapped linearly such that the most
positive representable value maps to 1.0, and the most negative representable value
maps to - 1.0. Floating-point values are mapped directly. Neither integer nor
floating-point values are clamped. The initial ambient reflectance for both front- and
back-facing materials is (0.2, 0.2, 0.2, 1.0).
GL_DIFFUSE
params contains four integer or floating-point values that specify the diffuse RGBA
reflectance of the material. Integer values are mapped linearly such that the most
positive representable value maps to 1.0, and the most negative representable value
maps to - 1.0. Floating-point values are mapped directly. Neither integer nor
floating-point values are clamped. The initial diffuse reflectance for both front- and
back-facing materials is (0.8, 0.8, 0.8, 1.0).
GL_SPECULAR
params contains four integer or floating-point values that specify the specular RGBA
reflectance of the material. Integer values are mapped linearly such that the most
positive representable value maps to 1.0, and the most negative representable value
maps to - 1.0. Floating-point values are mapped directly. Neither integer nor
floating-point values are clamped. The initial specular reflectance for both front- and
back-facing materials is (0, 0, 0, 1).
GL_EMISSION
params contains four integer or floating-point values that specify the RGBA emitted
light intensity of the material. Integer values are mapped linearly such that the most
positive representable value maps to 1.0, and the most negative representable value
maps to - 1.0. Floating-point values are mapped directly. Neither integer nor
floating-point values are clamped. The initial emission intensity for both front- and
back-facing materials is (0, 0, 0, 1).
GL_SHININESS
params is a single integer or floating-point value that specifies the RGBA specular
exponent of the material. Integer and floating-point values are mapped directly. Only
values in the range [0, 128] are accepted. The initial specular exponent for both front-
and back-facing materials is 0.
GL_AMBIENT_AND_DIFFUSE
Equivalent to calling glMaterial twice with the same parameter values, once with
GL_AMBIENT and once with GL_DIFFUSE.
GL_COLOR_INDEXES
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...