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I
glXIntro
Chapter 9
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/* wait a while */
sleep(10);
}
Notes
A color map must be created and passed to XCreateWindow. See the preceding example
code.
A GLX context must be created and attached to an X drawable before OpenGL
commands can be executed.
OpenGL commands issued while no context/drawable pair is current result in undefined
behavior.
Exposure events indicate that all buffers associated with the specified window may be
damaged and should be repainted. Although certain buffers of some visuals on some
systems may never require repainting (the depth buffer, for example), it is incorrect to
write a program assuming that these buffers will not be damaged.
GLX commands manipulate XVisualInfo structures rather than pointers to visuals or
visual IDs. XVisualInfo structures contain visual, visualID, screen, and depth elements,
as well as other X-specific information.
Using GLX Extensions
All supported GLX extensions will have a corresponding definition in glx.h and a token
in the extension string returned by glXQueryExtensionsString. For example, if the
EXT_visual_info extension is supported, then this token will be defined in glx.h and
EXT_visual_info will appear in the extension string returned by
glXQueryExtensionsString. The definitions in glx.h can be used at compile time to
determine if procedure calls corresponding to an extension exist in the library.
GLX 1.1 and GLX 1.2
GLX 1.2 is now supported. It is backward compatible with GLX 1.1 and GLX 1.0.
GLX 1.2 corresponds to OpenGL version 1.1 and introduces the following new call:
glXGetCurrentDisplay.
GLX 1.1 corresponds to OpenGL version 1.0 and introduces the following new calls:
glXQueryExtensionsString, glXQueryServerString, and glXGetClientString.
Call glXQueryVersion to determine at runtime what version of GLX is available.
glXQueryVersion returns the version that is supported on the connection. Thus if 1.2 is
returned, both the client and server support GLX 1.2. You can also check the GLX
version at compile time: GLX_VERSION_1_1 will be defined in glx.h if GLX 1.1 calls are
supported and GLX_VERSION_1_2 will be defined if GLX 1.2 calls are supported.
See Also
glFinish,
glFlush,
glXChooseVisual,
glXCopyContext,
glXCreateContext,
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...