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M
glMap2
Chapter 11
281
Each control point is two floating-point values representing the s and t texture
coordinates. Internal glTexCoord2 commands are generated when the map is evaluated
but the current texture coordinates are not updated with the value of these glTexCoord
commands.
GL_MAP2_TEXTURE_COORD_3
Each control point is three floating-point values representing the s, t, and r texture
coordinates. Internal glTexCoord3 commands are generated when the map is evaluated
but the current texture coordinates are not updated with the value of these glTexCoord
commands.
GL_MAP2_TEXTURE_COORD_4
Each control point is four floating-point values representing the s, t, r, and q texture
coordinates. Internal glTexCoord4 commands are generated when the map is evaluated
but the current texture coordinates are not updated with the value of these glTexCoord
commands.
ustride, uorder, vstride, vorder, and points define the array addressing for accessing the
control points. points is the location of the first control point, which occupies one, two,
three, or four contiguous memory locations, depending on which map is being defined.
There are uorder
×
vorder control points in the array. ustride specifies how many float or
double locations are skipped to advance the internal memory pointer from control point
R
ij
to control point R
(i+1)j
. vstride specifies how many float or double locations are
skipped to advance the internal memory pointer from control point R
ij
to control point
R
i(j+1)
.
Notes
As is the case with all GL commands that accept pointers to data, it is as if the contents
of points were copied by glMap2 before glMap2 returns. Changes to the contents of
points have no effect after glMap2 is called.
Initially, GL_AUTO_NORMAL is enabled. If GL_AUTO_NORMAL is enabled, normal
vectors are generated when either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is
used to generate vertices.
Errors
•
GL_INVALID_ENUM is generated if target is not an accepted value.
•
GL_INVALID_VALUE is generated if u1 is equal to u2, or if v1 is equal to v2.
•
GL_INVALID_VALUE is generated if either ustride or vstride is less than the
number of values in a control point.
•
GL_INVALID_VALUE is generated if either uorder or vorder is less than 1 or
greater than the return value of GL_MAX_EVAL_ORDER.
•
GL_INVALID_OPERATION is generated if glMap2 is executed between the
execution of glBegin and the corresponding execution of glEnd.
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...