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F
glFog
Chapter 6
156
params is a single integer or floating-point value that specifies density, the fog density
used in both exponential fog equations. Only nonnegative densities are accepted. The
initial fog density is 1.
GL_FOG_START
params is a single integer or floating-point value that specifies start, the near distance
used in the linear fog equation. The initial near distance is 0.
GL_FOG_END
params is a single integer or floating-point value that specifies end, the far distance used
in the linear fog equation. The initial far distance is 1.
GL_FOG_INDEX
params is a single integer or floating-point value that specifies i
f
, the fog color index. The
initial fog index is 0.
GL_FOG_COLOR
params contains four integer or floating-point values that specify C
f
, the fog color.
Integer values are mapped linearly such that the most positive representable value
maps to 1.0, and the most negative representable value maps to - 1.0. Floating-point
values are mapped directly. After conversion, all color components are clamped to the
range [0, 1]. The initial fog color is (0, 0, 0, 0).
Fog blends a fog color with each rasterized pixel fragment’s post texturing color using a
blending factor f. Factor f is computed in one of three ways, depending on the fog mode.
Let z be the distance in eye coordinates from the origin to the fragment being fogged. The
equation for GL_LINEAR fog is
f = (end - z) / (end - start)
The equation for GL_EXP fog is
f = e
- (density · z )
The equation for GL_EXP2 fog is
f = e
-(density · z )2
Regardless of the fog mode, f is clamped to the range [0, 1] after it is computed. Then, if
the GL is in RGBA color mode, the fragment’s color C
r
is replaced by
C
r’
= f C
r
+ (1- f) C
f
In color index mode, the fragment’s color index i
r
is replaced by
i
r’
= i
r
+ (1 - f) i
f
Errors
•
GL_INVALID_ENUM is generated if pname is not an accepted value, or if pname is
GL_FOG_MODE and params is not an accepted value.
•
GL_INVALID_VALUE is generated if pname is GL_FOG_DENSITY, and params is
negative.
•
GL_INVALID_OPERATION is generated if glFog is executed between the execution
of glBegin and the corresponding execution of glEnd.
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...