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glXGetConfig
Chapter 7
189
GLX_AUX_BUFFERS
Number of auxiliary color buffers that are available. Zero indicates that no auxiliary
color buffers exist.
GLX_RED_SIZE
Number of bits of red stored in each color buffer. Undefined if GLX_RGBA is False.
GLX_GREEN_SIZE
Number of bits of green stored in each color buffer. Undefined if GLX_RGBA is False.
GLX_BLUE_SIZE
Number of bits of blue stored in each color buffer. Undefined if GLX_RGBA is False.
GLX_ALPHA_SIZE
Number of bits of alpha stored in each color buffer. Undefined if GLX_RGBA is False.
GLX_DEPTH_SIZE
Number of bits in the depth buffer.
GLX_STENCIL_SIZE
Number of bits in the stencil buffer.
GLX_ACCUM_RED_SIZE
Number of bits of red stored in the accumulation buffer.
GLX_ACCUM_GREEN_SIZE
Number of bits of green stored in the accumulation buffer.
GLX_ACCUM_BLUE_SIZE
Number of bits of blue stored in the accumulation buffer.
GLX_ACCUM_ALPHA_SIZE
Number of bits of alpha stored in the accumulation buffer.
The X protocol allows a single visual ID to be instantiated with different numbers of bits
per pixel. Windows or GLX pixmaps that will be rendered with OpenGL, however, must
be instantiated with a color buffer depth of GLX_BUFFER_SIZE.
Although a GLX implementation can export many visuals that support GL rendering, it
must support at least one RGBA visual. This visual must have at least one color buffer, a
stencil buffer of at least 1 bit, a depth buffer of at least 12 bits, and an accumulation
buffer. Alpha bitplanes are optional in this visual. However, its color buffer size must be
as great as that of the deepest TrueColor, DirectColor, PseudoColor, or StaticColor visual
supported on level zero, and it must itself be made available on level zero.
In addition, if the X server exports a PseudoColor or StaticColor visual on frame buffer
level 0, a color index visual is also required on that level. It must have at least one color
buffer, a stencil buffer of at least 1 bit, and depth buffer of at least 12 bits. This visual
must have as many color bitplanes as the deepest PseudoColor or StaticColor visual
supported on level 0.
Applications are best written to select the visual that most closely meets their
requirements. Creating windows or GLX pixmaps with unnecessary buffers can result in
reduced rendering performance as well as poor resource allocation.
Содержание c3700 - Workstation
Страница 9: ...Chapter 1 9 1 A ...
Страница 12: ...A glAccum Chapter 1 12 glLogicOp glPixelStore glPixelTransfer glReadBuffer glReadPixels glScissor glStencilOp ...
Страница 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Страница 19: ...Chapter 2 19 2 B ...
Страница 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Страница 41: ...Chapter 3 41 3 C ...
Страница 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Страница 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Страница 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 93: ...Chapter 4 93 4 D ...
Страница 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Страница 127: ...Chapter 5 127 5 E ...
Страница 148: ...E glEvalPoint Chapter 5 148 ...
Страница 149: ...Chapter 6 149 6 F ...
Страница 161: ...Chapter 7 161 7 G ...
Страница 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Страница 185: ...G glGet Chapter 7 185 glGetTexGen glGetTexImage glGetTexLevelParameter glGetTexParameter glIsEnabled ...
Страница 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Страница 224: ...G glGetTexParameter Chapter 7 224 See Also glAreTexturesResident glPrioritizeTextures glTexParameter ...
Страница 225: ...Chapter 8 225 8 H ...
Страница 228: ...H glHint Chapter 8 228 ...
Страница 229: ...Chapter 9 229 9 I ...
Страница 248: ...I glIsTexture Chapter 9 248 ...
Страница 249: ...Chapter 10 249 10 L ...
Страница 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Страница 271: ...Chapter 11 271 11 M ...
Страница 291: ...Chapter 12 291 12 N ...
Страница 312: ...N gluNurbsSurface Chapter 12 312 ...
Страница 313: ...Chapter 13 313 13 O ...
Страница 317: ...Chapter 14 317 14 P ...
Страница 345: ...P glPolygonStipple Chapter 14 345 See Also glDrawPixels glLineStipple glPixelStore glPixelTransfer ...
Страница 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Страница 362: ...P gluPwlCurve Chapter 14 362 ...
Страница 363: ...Chapter 15 363 15 Q ...
Страница 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Страница 373: ...Chapter 16 373 16 R ...
Страница 390: ...R glRotate Chapter 16 390 ...
Страница 391: ...Chapter 17 391 17 S ...
Страница 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Страница 409: ...Chapter 18 409 18 T ...
Страница 430: ...T glTexEnv Chapter 18 430 glCopyTexSubImage2D glTexImage1D glTexImage2D glTexParameter glTexSubImage1D glTexSubImage2D ...
Страница 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Страница 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Страница 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Страница 466: ...T glTranslate Chapter 18 466 ...
Страница 467: ...Chapter 19 467 19 U ...
Страница 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Страница 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Страница 472: ...U glXUseXFont Chapter 19 472 ...
Страница 473: ...Chapter 20 473 20 V ...
Страница 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Страница 483: ...Chapter 21 483 21 W ...
Страница 486: ...W glXWaitX Chapter 21 486 ...