100/180MM DISTRIBUTED GRAPHIC RECORDER: USER GUIDE
HA029324
Issue 11 Oct 14
User Guide
Page 260
7.4.13 Text
If width and height are left with the default values of zero, the text will start at the speci
fi
ed start point and
fi
t in the space between there and the right edge of the screen, in a single line (left justi
fi
ed (ranged) as a
default). If the text string is too long, it is truncated. The text appears in the speci
fi
ed foreground colour,
superimposed on a ‘box’ of background colour which is the same width of the text string.
If width and height are de
fi
ned, then the text will
fi
ll the de
fi
ned width and any remaining text is truncated.
The text appears in the foreground colour (default black), over a
fi
eld of background colour (default grey).
Advanced properties allow the text to be set to range left, range right or be centred, at the top, bottom or
centre of the
fi
eld, and for the foreground and background colours to be swapped.
7.4.14 Round rectangle
Similar to a rectangle described in section 7.4.15, but offers the user the opportunity to draw rectangles with
curved corners. The horizontal and vertical curve angles are speci
fi
ed separately, and the aspect ratio of the
screen should be taken into account when working in percentage units.
Note: The rounded rectangle will draw incorrectly if either of the arc height/width settings is greater
than half the rectangle height/width settings.
Figure 7.4.14 Round rectangle de
fi
nitions
7.4.15 Rectangle
This draws a rectangle on the display page. If the height and width of the rectangle are de
fi
ned in the default
‘percentage units’, then entering equal values for height and width will result in a rectangle with the same
aspect ratio as that of the screen, not a square as might be expected. Because the screen height is approxi-
mately 2/3 the width, the rectangle height should be 3/2 the rectangle width to produce a square. (The
actual height/width ratio is 535/800 = 0.669 for large frame units or 214/320 = 0.669 for small frame units).
Using pixels as the measuring units obviates this problem as pixels are square.
Y Position
X Position
Width
1/2 Arc width
1/2 Arc
height
Height
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