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1.
Place your cursor over the splitter bar. It is located on the far right side of the Track
view, just to the left of the vertical scroll bar. When you place the cursor over the splitter
it changes to a double-headed arrow.
2.
Click and drag the splitter bar to the left. You should be all set.
Why Can’t SONAR Find My Audio Files?
SONAR looks for all audio data in a certain directory or folder, called the Data Directory, in
Cakewalk Projects (or the WaveData Directory in previous versions of Cakewalk products). If
you have renamed or moved either SONAR or the Data Directory, SONAR may not be able to
find your audio files. If you know where the audio files are stored, choose
Options-Audio
,
click Advanced and enter the full path name of the directory in the Data Directory box. If you
don’t know where the audio data are stored, choose
Start-Find-Files
or Folders
and search
for files named *.
WAV
.
For more information about the wavedata folder, see Chapter 19,
Audio File Management
.
I Get an a Error Message When I Change a
Project to 24-bit Audio
Some audio devices, especially USB devices that use WDM drivers, can not operate in 24-bit
mode unless a variable in SONAR’s
AUD
.
INI
file is set to 1. The variable is
Use24BitExtensible=<0 or 1>, which goes in the [
name of your audio device (‘n’ in, ‘n’ out)
]
section.
For more information, see the Initialization File topics in the online help.
Bouncing Tracks Takes a Long Time
By default, SONAR uses a buffer for bouncing tracks that is the same size as the Mixing
Latency value that you set in the Audio Options dialog. But with some projects, especially
ones that use certain soft synths, the bounce buffer needs to have its own value. You can set
the value in the
AUD
.
INI
file with the BounceBufSizeMsec=0 line in the Wave section. At a
value of 0, the bounce buffer is the same size as the Mixing Latency value that you set in the
Audio Options dialog. You can set the bounce value to 100, or some value between 0 and 350
so that the bounce buffer will use a more efficient size for bouncing, which has different
requirements from normal playback latency.
For more information, see the Initialization File topics in the online help.
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