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Copyright 1010music LLC 2023
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Copyright 1010music LLC 2023
Bitbox MK2 2.1 User Manual
Mar 1, 2023
Bitbox MK2 2.1 User Manual
Mar 1, 2023
Parameter Description
Range of Values
Mod
Target?
Loop
Start
Point where the looping will begin when playing
forward, or looping will end when playing in
reverse. Expressed in samples. Must be before
or equal to Loop End.
Loop Start is read from the WAV file when
sample is loaded, and saved to the WAV file
when the WAV is saved. You can override the
setting for this pad in this preset by changing it
here in these pad settings.
0 to number of samples in the
file
Yes
Loop End
Point where the looping will end when playing
forwards, or looping will begin when playing in
reverse. Expressed in samples. Must be after
or equal to Loop Start.
Loop End is read form the WAV file when a
sample is loaded, and saved to the WAV file
when the WAV is saved.You can override the
setting for this pad in this preset by changing it
here in these pad settings.
Loop Start to number of samples
in the file
Yes
You can also set the values for Start, Length, Loop Start and Loop End from the
Waveform screen. When viewing the waveform, the pink frame on the large waveform
represents the Start and Length parameters. You can move these end points by turning
the top two control knobs. If Loop Mode is set to Forward or Bidirect, you will also see a
white frame within the pink frame that defines the Loop Start and Loop End points. Use
the bottom two control knobs to adjust these end points. The corresponding values for
the end points are displayed above and below the large waveform. The sensitivity of the
control knobs depends on the Zoom level. Zoom out to make big adjustments then
zoom in to make fine adjustments.
Parameter
Description
Range of Values
Mod
Target?
Loop Mode
Controls whether the WAV file plays in a loop,
and the direction of the loop.
When looping is enabled, if you have the
Launch Mode set to Trigger, looping will
happen for the duration of the Release phase
of the note.
If you have the Launch Mode set to Gate,
looping plays through the gate pulse and the
release time.
If you have the Launch Mode set to Toggle,
looping starts to play when the initial pulse is
received and continues until the terminating
toggle pulse is received.
If Loop Mode is Bidirect, and Rev is ON,
playback will start from the end of the sample,
and then loop as described, but starting with
the Loop End to Loop Start pass.
None: Plays once from the value
assigned to the Start parameter
through the value assigned to the
Length parameter.
Forward: Plays from the value
assigned to the Start parameter
through the value assigned to the
Loop End Parameter, then jumps
back to the value of the Loop
Start parameter. Play continues
to loop between Loop Start and
Loop End for the duration of the
note.
Bidirect: Works similarly to
forward, but loop playback
proceeds from Loop Start to
Loop End then backwards to
Loop Start. It then repeats the
looping back and forth.
No
Loop Fade
The amount of overlap used in the cross fade
at the loop points. The cross fade is
accomplished by overlapping part of the WAV
file from before the loop start point. This
number represents how long the overlap
content should be. If this is set to 100%, it will
use an overlap that is the same length as the
loop. If it is 10%, it will use an overlap that is
10% of the length of the loop. In order to truly
loop 100%, the length of the WAV file before
the loop point must be as long as the loop
length. Otherwise, the cross fade will max out
at a lower number.
Loop fade does not work with Reverse
looping.
0 to 100%
No
Reverse
When Reverse is ON, the WAV file will play in
reverse.
ON, OFF
No
Start
Point where playback will begin when playing
forward or ends when playing in reverse.
Expressed as a sample number.
0 to number of samples in the file Yes
Length
When Loop Mode is None, how long the
sample will play past the value of the Start
parameter. Expressed in samples.
0 to number of samples in the file Yes
Pos Parameters for Sample Mode