Chapter 10
322
4
Make edits in the dialog box that appears:
•
To edit optimization settings, click the Options tab and change the desired settings.
•
To edit the size and area of the exported image, click the File tab and change the desired
settings.
•
To edit animation settings for the image, click the Animation tab and change the desired
settings.
For more information about these options, see Fireworks Help.
5
When you finish editing the image, click Update.
The image in FreeHand is updated, and the PNG source file is saved if a source file was
selected. If the placed image was linked rather than embedded into the FreeHand document,
the image file outside the FreeHand document is also updated.
Changing PNG source file information
When launching Fireworks to edit a bitmap image in FreeHand, you can choose to locate the
source file from which the imported bitmap originated. Once you’ve launched and edited an
image in Fireworks, its source file information is stored in the Links dialog box.
You can edit this information, or delete it altogether to break the link between the graphic and the
original source file.
To edit a bitmap’s PNG source file information:
1
Select the bitmap image in the Document window.
2
Do one of the following to open the Links dialog box:
•
Select Edit > Links.
•
Click the Links button in the bottom half of the Object panel.
3
Click the Info button.
The Link Info dialog box appears.
4
Modify the information in the Source field, or click the Browse button and locate a source file.
5
Click OK to close the Link Info dialog box, and click OK again to close the Links dialog box.
Editing bitmap images using other external editors
You can use external editors other than Fireworks to modify bitmap images placed in FreeHand.
You can set external editor preferences, or choose an external editor each time you select a bitmap
for editing.
To set external editor options:
1
Display object preferences by doing one of the following:
•
In Windows, press U, then click the Object tab.
•
On the Macintosh, press U, then click the Object category.
Summary of Contents for FREEHAND MX 11
Page 1: ...Using FreeHand MX Macromedia FreeHand MX...
Page 42: ...Chapter 1 42...
Page 192: ...Chapter 6 192...
Page 232: ...Chapter 7 232...
Page 288: ...Chapter 8 288...
Page 308: ...Chapter 9 308...
Page 340: ...Chapter 11 340...
Page 362: ...Chapter 12 362...
Page 374: ...Chapter 13 374...
Page 388: ...Chapter 14 388...