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Special Effects
205
Extruding objects
The Extrude tool lets you use FreeHand objects to simulate three-dimensional (3D) objects.
Extruded objects have the appearance of 3D objects, but you can still edit the original 2D object
you used to create the extrusion.
To extrude an object:
1
In the Tools panel, select the Extrude tool from its pop-up menu.
2
Drag the object you want to extrude to set its vanishing point.
To remove extrusion from a selected object:
Select Modify > Extrude > Remove.
The object is converted to its original state.
To convert a selected extruded object to a group of “flat” objects:
Select Modify > Extrude > Release.
To reset a selected extruded object to its original settings:
Select Modify > Extrude > Reset.
To share a single vanishing point among multiple extruded objects:
1
In the Tools panel, select the Pointer tool.
2
Select two or more extruded objects.
3
Select Modify > Extrude > Share Vanishing Points.
4
Click anywhere in the drawing area to set the vanishing point.
Note:
You can edit the vanishing point of any of the extruded objects without affecting the other objects that share a
vanishing point.
Summary of Contents for FREEHAND MX 11
Page 1: ...Using FreeHand MX Macromedia FreeHand MX...
Page 42: ...Chapter 1 42...
Page 192: ...Chapter 6 192...
Page 232: ...Chapter 7 232...
Page 288: ...Chapter 8 288...
Page 308: ...Chapter 9 308...
Page 340: ...Chapter 11 340...
Page 362: ...Chapter 12 362...
Page 374: ...Chapter 13 374...
Page 388: ...Chapter 14 388...