65
Omega 2
SET A LEVEL:
Press
A level of 70 appears in the level column under
the channel number.
After the cursor moves off this position, the level is displayed in yellow.
TO SELECT A CHANNEL ON THE EFFECT SCREEN:
Press
3 is shown on the Command Line.
The [AND] [THRU] and [EXCEPT] keys allow for multiple channel
selection.
Press
Channel 3 is highlighted yellow during the selection process.
EFFECT SCREEN
TO POSITION THE CURSOR:
Press
Cursor moves to channel 10 position.
USING THE EFFECT SCREEN
The Effects package allows the operator to organize a series of
recorded steps that include channels with levels. The duration of the
step can be controlled with individual or uniform times for each step
of the Effect. Each step will play after the other in a pattern or cycle
determined by the attributes assigned from the Effect Record
Window at the bottom of the Effects Screen. Each Effect can be
labeled using the remote keyboard.
The Effect Screen appears in a spreadsheet format with the
green channel numbers positioned across the top of the screen,
and the blue step numbers positioned down the left side of the
screen.
The [JUMP] key positions the cursor in either the Channel, Time
or Record positions when selected. The cursor defaults to the
Channel Field when the Effects Screen is selected.
Effect cycles are controlled by cue actions. When an Effect is
completed, the number can be assigned to the Cue List under the
EA or EB column on the right side of the list. The Effect will operate
during the time the cue number is active or controlled by the Fader.
When the active cue, highlighted in the Cue Window, does not have
the Effect number assigned, the Effect is no longer active. If the
Effect number bridges more than one cue action, the Effect will be
active during the crossfade between the cues. When operating
Effects assigned to a series of cues, the best results occur when the
Effect operates on a single fader track.
The structure of an Effect and the number of variations on an
Effect can create a wide variety of patterns. Follow the instructions
below to learn the position controls for the Effects Screen and how
the settings detail the response of the Effect.
Highlighted keys:
[JUMP], [NEXT], [LAST], [PG UP], [PG DOWN], [SELECT]
POSITIONING THE CURSOR & SETTING
LEVELS
Enter:
Mstr
Select:
→
Chase
←
Effect
Name
Time
Chan
Test
Bounce
Select Channels
Random
1
.1
NONE
NO
Single
〉 3
EFFECT
Grandmaster FL
9:01:00
Channel 10
S
Time
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Enter:
Mstr
Select:
®
Chase
¬
Effect
Name
Time
Chan
Test
Bounce
Select Channels
Random
1
.1
NONE
NO
Single
〉
S t
Time
1
2
3
4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
EFFECT
Grandmaster FL
9:01:00
Effect Record Window
Step field
Time Field
Channel Field
Summary of Contents for Omega 2
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