38
Omega 2
SUBMASTERS
TO SET A VALUE IN THE OUT TIME DIFFERENT FROM THE IN
TIME:
Cursor to the Out Time Window;
Press
7 is shown on the Command Line.
Press
or
The [ENTER] key performs the same function as the cursor
position key in this case. The [ENTER] key must be used on the
label entry and the Submaster number to confirm the information.
ASSIGNING TIMES TO A SUBMASTER
The three columns immediately to the right of the Name column are
devoted to the automated playback times for a Submaster. The first
section (In) is dedicated to the time allowed for the levels to come to their
full assignment. The second section (Dwell) is dedicated to the time the
levels will be on at Full. The third section (Out) is the time allowed for the
levels to fade to black. If times are positioned in these windows, the
mode selection is forced to be timed and the Submaster LED will
display in amber*. A timed mode means that the Submaster event can
be started or stopped by a touch of the Bump Button.
To set the In, Dwell, and Out times for a submaster action, follow the
steps below.
*Amber will also be the display color of the Sub number in the
display screen.
TO POSITION THE CURSOR ON THE IN TIME WINDOW:
Press
or
TO SET AN IN TIME VALUE IN THE WINDOW:
Press
5 (seconds) is shown on the Command Line
and then in the window.
In addition, the 5 was placed in the Out Time position as well.
This allows the In and Out actions to be the same. To make the
times different, a number must be entered into the Out Time
Window as well. If no value is set for the Dwell Time, the
Submaster simply goes up and then down on the times
assigned when the Bump Button is pressed.
Notice that either of the commands will
reposition the cursor.
TO SET A DWELL TIME FOR THE SUBMASTER:
Press
or
Press
Sets a 15-second Dwell Time.
This positions the cursor in the Dwell Time
Window.
Notice that the 7 was loaded directly
into the Out Time Window.
Sub Pg
Name
In Dwell
Out
Mode
P
1 Front of House
0
0
0
0 0
0 0 0
10
1
Front of House
10
10
10
10
Enter:
Fdr:
1
2
3
4
Number
Cue: 1
text color
Or At:
%: – – /
– – S
***************
〉
〉
ORD CUE 10
Sub
Pg
Name
In
Dwell Out
Mode
P
1 Front of House
0
0
0
0 0
0 0 0
10
1
Front of House
5
10
5
10
Enter:
Fdr
: 1
2
3
4
Number
Cue: 1
text color
Or At:
%: – – /
– – S
***************
〉
〉
5
ORD CUE 10
Sub
Pg
Name
In
Dwell Out
Mode
P
1 Front of House
0
0
0
0 0
0 0 0
10
1
Front of House
5
15
10
Enter:
Fdr:
1
2
3
4
Number
Cue: 1
text color
Or At:
%: – – /
– – S
***************
〉
〉
15
ORD CUE 10
Sub Pg Name
In Dwell
Out
Mode
P
1 Front of House
0
0
0
0 0
0 0 0
10 1
Front of House
5
15
7
Enter
:
Fdr:
1
2
3
4
Number
Cue: 1
text color
Or At:
%: – – /
– – S
***************
〉
〉
7
ORD CUE 10
Summary of Contents for Omega 2
Page 94: ...94 Omega 2 NOTES ...