41
Omega 2
Press
The cursor is positioned on the new number in the
Sub column.
This window will operate like the Cue Window discussed above.
You simply position the cursor in the column to be addressed.
SUBMASTERS
ASSIGN THE SUBMASTER LABEL FROM THE KEYBOARD
WHEN THE NAME COLUMN IS HIGHLIGHTED:
Move the cursor to the name position. Type in any label up to 16
characters. Notice that the name is indicated on the Command
Line, not the highlighted area.
From the remote keyboard,
Press
Now the label is loaded into the Name column.
Submaster Record Window
Sub Pg
Name
In Dwell
Out
Mode
P
1 Front of House
0
0
0
0 0
0 0 0
10 2
10
10
10
10
Enter:
Fdr:
1
2
3
4
Number
Cue: 1
text color
Or At:
%: – – /
– – S
***************
〉
RECORD SUBMASTER 10
〉
ORD CUE 10
MERGE A CUE TO A SUBMASTER:
Press
A new Submaster position (#3) is started with this sequence. Notice
that the screen is blank and the cursor has returned to the channel
field.
INSERT A CUE TO A SUBMASTER:
Press
If a proportional level of Cue 4 is desired with all the levels in the
Submaster, follow the sequence below.
Press
Cue 4 has been forced into Submaster 3's position.
All the levels are transferred on a 'highest takes precedence'
basis. Levels that existed in the Submaster that were greater than
Cue 4's levels will remain. Levels less than Cue 4's levels will be
superceded by Cue 4. To introduce the levels exactly as they
exist in Cue 4, use the [INSERT] key command indicated below.
MERGE & INSERT COMMANDS
[MERGE] and [INSERT] key commands work with the Submaster
Screen in the same manner as on the Stage Screen. Cues or other
Submaster memorys can be loaded to Submasters for either Timed
playback or Manual control. The illustrations detailed below step
you through the procedure.
Highlighted keys:
[MERGE];
[INSERT]
Cue 4 will now be placed in
Submaster 3's position
exactly as recorded.
Sub Pg Name
In
Dwell Out Mode
P
1 Front of House
0
0
0
0 0
0 0 0
3
1
Blackout
10
10
10
10
Enter:
Fdr:
1
2
3
4
Number
Cue: 1
Text Color
Or At:
%:– – /
– – S
***************
〉
〉
3
RD CUE 10
Submaster Record Window
Sub
Pg Name
In Dwell
Out
Mode
P
1 Front of House
0
0
0
0 0
0 0 0
4
1
Blackout
10
10
10
10
Enter:
Fdr:
1
2
3
4
Number
Cue: 1
Text Color
Or At:
%: – – /
– – S
***************
〉
〉
MERGE CUE 4
RD CUE 10
Sub
Pg Name
In Dwell
Out
Mode
P
1 Front of House
0
0
0
0 0
0 0 0
4
1
Blackout
10
10
10
Enter:
Fdr:
1
2
3
4
Number
Cue: 1
Or At:
%: – – /
– – S
〉
MERGE CUE 4
〉
INSERT CUE 4
ORD CUE 10
Summary of Contents for Omega 2
Page 94: ...94 Omega 2 NOTES ...