59
Omega 2
TO POSITION THE CURSOR ANYWHERE IN THE CUE LIST:
Press
Positioning works just like the Channel
Field.
TO RETURN TO THE CHANNEL FIELD:
Press
Cursor is now in the Channel Field.
TRACK SCREEN
The Track Screen offers a change of perspective on recorded
cue information. The Track Screen looks like a spread sheet with the
channel numbers listed horizontally across the top and the cue
numbers listed vertically on the left. A portion of the Cue List is
represented so that the cue attributes, along with the number and
the name, are displayed. The Link column is also presented for
overview.
The Track Screen supports the comparison of the working
channel and level relationships between a series of cues without
changing pages. With the capacity to actively edit levels on the
screen, subtle changes in light levels can be made across a series
of cue actions and the results can be observed on the screen.
The Track Screen is color coded. The channel numbers are
displayed in green. Highlighted or selected channels are displayed
in yellow. Channel levels that are hard-set (that is, originally set in the
cue or recorded as a preset value in the cue, or assigned a Cue Only
value), are displayed in white. Channel levels that have tracked
forward from another cue (because no other hard-set level has
stopped them) are displayed in gray.
In addition to the new look at the cue structure, the Fader
Window is also displayed on the Track Screen. Active fades can
be monitored while in the Track Screen.
Two of the features on the Track Screen can be changed on the
Setup Screen. To view more channels on the screen, the cue name
and link column can be removed from the display. This is controlled
on the Setup Screen, System Menu, page 13, #3. The capacity to
edit on the Track Screen can be controlled from the Cues Menu, #3.
The cursor can be positioned anywhere in the channel field.
Highlighted keys:
[CUE ONLY], [JUMP].
SCREEN POSITIONING
TO POSITION THE CURSOR ON CHANNEL 31:
Press
Notice that the screen positioned
channel 31 immediately next to the Link
column.
The cursor can be positioned at the top of the cue list:
Press
The [JUMP] key re-positions the cursor in either the Cue or
the Channel Fields.
USING THE TRACK SCREEN
Screen Colors:
Channel Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Green
Hard Set Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . White
Tracked-in Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gray
Enter:
Fdr:
1
2
3
4
Cue:
10
Select Channels
%: __/__S
/
/
/
〉
〉
S
Cue
Name
Link
0
1
0
2
0
3
0
4
0
5
0
6
0
7
0
8
0
9 10 11 12 13 14 15
P
4
. . . . . . . . 25 45 25 45 25 . . . . . . . . . . . .
P
5
. . . . . . . . 25 45 25 45 25 . . . . . . . . . . . .
P
10
. . . . . . . . 25 45 25 45 25 . . . . . . . . . . . .
P
11
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
19
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MT
50
. . . . . . . . . . . . . . . . . . 50 50 50 50 50 50
MT
51
. . . . . . . . . . . . . . . . . .
50 50 50 50 50 50
P
52
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
53
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TRACK
Grandmaster FL 9:01:00
S
Cue
Name
Link
0
1
0
2
0
3
0
4
0
5
0
6
0
7
0
8
0
9 10 11 12 13 14 15
P
0
Blackout Cue
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
4
. . . . . . . . 25 45 25 45 25 . . . . . . . . . . . .
P
5
. . . . . . . . 25 45 25 45 25 . . . . . . . . . . . .
P
10
. . . . . . . . 25 45 25 45 25 . . . . . . . . . . . .
P
11
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
19
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MT
50
. . . . . . . . . . . . . . . . . . 50 50 50 50 50 50
MT
51
. . . . . . . . . . . . . . . . . .
50 50 50 50 50 50
P
52
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
P
53
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Enter:
Fdr:
1
2
3
4
Cue:
10
Select Channels
%: __/__S
/
/
/
〉
〉
TRACK
Grandmaster FL 9:01:00
Cue Field
Channel Field
Summary of Contents for Omega 2
Page 94: ...94 Omega 2 NOTES ...