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41978 AMD RS690M Databook 3.06
© 2008 Advanced Micro Devices, Inc.
1-4
Proprietary
RS690M Features
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Support for GDI extensions in Windows XP and Windows Vista: Alpha BLT, Transparent BLT, Gradient Fill.
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Hardware cursor (up to 64x64x32bpp), with alpha channel for direct support of Windows XP and Windows Vista
alpha cursor.
1.5.7 3D Acceleration Features
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Multi-texturing via one texture blending unit per pixel pipes, allowing up to 512 texel reads per pixel in a single pass.
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3D texture support, including projective 3D textures.
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Comprehensive support for bump mapping: emboss, dot-product, and environment bump maps.
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Improved precision in anisotropic filtering and bilinear filtering.
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Complete 3D primitive support: points, lines, triangles, lists, strips and quadrilaterals and BLTs with Z compare.
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Improved texture compositing.
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Hidden surface removal using 16, 24, or 32-bit Z-buffering (maximum Z-buffer depth is 24 bits when stencil buffer
enabled) and Early Z hardware.
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8-bit stencil buffer.
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Bilinear and trilinear texture filtering.
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Full support of Direct3D
®
texture lighting.
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Dithering support in 16bpp for near 24bpp quality in less memory.
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Extensive 3D mode support.
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Anti-aliasing using multi-sampling algorithm with support for 2, 4, and 6 samples.
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Optimized for full performance in true color triple buffered 32bpp acceleration modes.
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New generation rendering engine provides top 3D performance.
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Support for OpenGL format for Indirect Vertices in Vertex Walker.
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Full DirectX 9.0 support (Vertex Shader version 2.0 and Pixel Shader version 2.0):
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Full precision floating point pixel pipeline.
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Support for up to 4 MRTs (Multiple-Render-Targets).
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Support for writing all texture formats from render pipe in floating points (including cube mapes and 3D
textures).
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Support for up to 512bpp formats (4 color case).
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Advanced setup engine, capable of processing 1 polygon (lit and textured) per cycle.
1.5.8 Motion Video Acceleration Features
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Enhanced MPEG-2 hardware decode acceleration (SD contents only), including support for:
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Integrated general purpose iDCT engine for MPEG2 and DV decode acceleration.
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Integrated MPEG motion compensation engine for decode acceleration.
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Parallel operation of the iDCT and MC and high processing rates with minimal software overhead.
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Supports Microsoft DirectX Video Acceleration (DirectX VA) 2.0 (for SD contents only).
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Provides dramatically reduced CPU utilization without incurring the cost of a full MPEG-2 decoder.
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MPEG-4 simple profile support.
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Supports top quality
DVD with low CPU usage.
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Hardware-based adaptive de-interlacing filter and scaler provide high quality full-screen and full-speed video
playback. Minimizes the aliasing artifacts along edges usually caused by a conventional deinterlacer/scaler.