NOTE
Brightness
It is much easier to set up Colour
parameters when the lamp is on. If it is off,
use the PRESETS to turn it on, or transfer a
Brightness memory to a submaster using
the TRANSFER buttons (see the section on
Transferring a Brightness Memory to a
Submaster on page 3-10). Brightness
transfer operates in any mode.
Memory Numbers
Memory numbers are displayed as page
number - memory number, e.g. 2-4, which is
Page 2, button 4, and can be selected by
using either the [ and ] keys,the PAGE
and the memory buttons or by an external
keyboard. If the memory number shows
1-1*, the star indicates that it is
unprogrammed. If the memory number
shows 1-1M, this indicates that the data has
been modified for 1-1 but not saved. Each of
the ten buttons on page 00 contains the
same thing: the default value for all
parameters for all fixtures. These 0-0
memories can be selected when recording
FOCUS SUBMASTERS, if a programmed
memory for a particular attribute is not
required.
Quick Programming
Not all programming steps need to be
completed. If no Info/Text is to be entered
and transition times are to be left at defaults,
press the PROGRAM button after setting
the channel levels - the desk returns to the
memory number.
Transition Time
The time it takes to move from the current
state to the new state. Can be set per
memory (by using wheels or an external
keyboard) or left at a default value.
Default Times
Times all have defaults which are set in
Desk Set-Up.
Skipping the Required Point
If the } key is pressed too many times and
the point aimed for is passed, press
the { key to move back.
Programming
Before saving the memory, all parameters
on all wheel groups should be set up. The
memory records all parameters, not just
those displayed on the screen.
Group Selection
MACRO buttons can be used to pick up
groups of fixtures (see the section on
Programming Macros on page 3-37). Or on
a Sirius 500 the Group buttons may be used
(see Group buttons on page 3-5)
/p3-13/3
MONITOR NOTES
:
Fixtures Available
The fixture bar displays the 48
(or 24) fixtures with those highlighted
in yellow having Colour parameters
available for programming.
:
Programming
Changing the data for a fixture
causes the box below the fixture
number to turn green. When the
PROGRAM button is pressed, that
data is saved and the box turns
yellow, indicating that the stored data
is now the same as the screen data.
Fixtures with saved data have a
yellow box below the fixture number,
and a green box if the fixture has
data different to that in the memory.
:
Fixtures Selected
Individual or multiple fixtures
selected for editing by pressing the
channel flash buttons are highlighted
in red.
:
Wheel Mapping
The screen indicates how the various
fixture parameters have been
mapped onto the 4 Wheel Drive
®
.
n
Figure 3-12: Colour screen
3
Programming Memories
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3 - 13
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