Audio Effects
Audio Effects Programming
The Audio Effects Section of the desk
comprises sound to light and ripple
sound effects. Each of these can
accept various modifiers, including
DIRECTION, ATTACK, DRIVE. Audio
Effects are only available in Brightness.
The sound to light effect is generated
by four filters on the sound input. The
outputs of the four filters (bass, tenor,
alto, treble) effectively each drive an
internal submaster fader which are all
combined to generate the sound to
light effect output. So in programming
the sound to light effect, four virtual
submasters are programmed within
one single memory. When this is
played back, the output of the desk is
determined by the level of the filters.
Ripple sound is programmed in a
similar way, except that the output is
governed by the intensity and the
speed control, and not by the
frequency of the music.
/p3-34/3
Effects Controls
l
ONE-SHOT BUTTON
Allows a chase to run through all its
steps once and stop.
l
DIRECTION BUTTON
Modifies the direction of the step
sequence within the chase.
l
ATTACK BUTTON
Determines the type of crossfade
between steps of a chase or Audio
Effect.
l
DRIVE BUTTON
Determines the method of
incrementing to the next chase step.
l
BEAT BUTTON
Allows manual inputting of chase
speed.
l
STEP BUTTON
Steps through a stopped chase
sequence or Audio Effect.
l
MOVEMENT EFFECT BUTTONS
Allow preprogrammed movement
effects to be added to a position
memory by pressing a single button.
3
n
Figure 3-23: Effects
Controls
Audio Effects
3 - 34
7364000/p3-34/3
Содержание SIRIUS 500
Страница 1: ...SIRIUS 500 250 OPERATOR S MANUAL...
Страница 3: ...ii...
Страница 7: ...Pvi V3 TABLE OF CONTENTS vi 7364000 Pvi V3...
Страница 15: ......
Страница 30: ...p3 11 3 7364000 p3 11 3 3 11...
Страница 57: ......
Страница 67: ...p4 10 1...
Страница 107: ......
Страница 111: ......
Страница 117: ......