CueLine Programming
Setting up to Programming CueLine
To use CueLine, Sirius 250/500 must
have a monitor and mouse connected,
and preferably a keyboard.
It is necessary to have already
programmed all the required
Brightness, Colour, Beamshape and
Position memories before starting to
program CueLine.
1
Turn the Key Switch to PROGRAM
mode.
2
Press the CUELINE button or use
the arrow keys to select CueLine.
3
On first entering the CueLine
screen in PROGRAM mode, or
after a Super User Clear All, or
Clear CueLine, the CueLine
system needs to be set up.
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Defining Tracks
1
When CueLine is entered for the
first time, press the } key to open
the Edit Track Types window, with
the active bar on Track 1. (See
Figure 4-4.)
2
Click on the track description box
to scroll through the list of track
types available, which are:
Not Defined
Brightness A
Colour A
Beamshape A
Position A
Auxiliary 1
Auxiliary 2
Auxiliary 3
Auxiliary 4
Auxiliary 5
Auxiliary 6
Auxiliary 7
Auxiliary 8
(only 4 Auxiliary on Sirius 250)
Once a track type has been
defined, that track can only control
the associated memory type (or
AUXILIARY CONTROL button).
3
Select Brightness A for Track 1.
4
Click on Track 2. Brightness B
appears.
5
Continue down the list defining
those tracks required to complete
the show, and click on Confirm.
Redefining a Track
1
If a track needs to be redefined
once cues and memories have
been inserted select the Insert
Memory/Cue button.
2
Click in the track name area to
bring up the Edit Track Types
window.
3
Click on the appropriate track
description box to change type. If
necessary, use Not defined to
remove the track from use.
NOTE
Track Notes
A maximum of two Brightness tracks are
available (A and B), and a maximum of six
tracks for Colour, Beamshape and Position
(A, B, C, D, E and F).
Redefining a track removes all inserted
memories and crossfades.
Some tracks may be left not defined.
If no memories are inserted in a defined
track, CueLine will not run, therefore only
define those tracks to be used.
The [ and ] keys can also be used to cycle
through the track types available.
n
Figure 4-4: Edit Track Types
4
CueLine Programming
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