1-3 Builder Configuration and Functions
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Builder
Chapter 1 Overview
1-3 Builder Configuration and Functions
Project overview
A project is a composition of several user screens with their objects and
settings.
Builder or Run reads the data of the specified project.
Several objects can be used for each screen.
The following are the different types of available objects.
Shape
Objects that are drawn on the screen and do not have input capability.
Unless the flicker operation is used, this object is always displayed in the
same status in the screen. By registering created shapes to the library,
they can be used in multiple locations across multiple screens.
Functional objects
Objects that interface with MP2500 or shared memory, which set the
picture and operation settings (properties). Their display can change
according to the status of shared memory or MP2500, and depending on
the operations of the Run environment, they can perform input.
By registering created functional objects to the library, they can be used in
multiple locations across multiple screens. The user can also add
functional objects, which are not included among the basic functions.
Alarm/Event
Setting
Data Block
Setting
Library object
Data Log Setting
Unit&Scale
Setting
Password Setting
User Screen